The water elemental is a neutral creature in Might & Magic: Heroes VI.

Water Elementals can rise up from the seas, rivers, lakes, or glaciers; any place where the power of Shalassa, the Dragon Goddess of Water, is present, or a dragon vein run with Water magic. Their appearance varies widely, depending on the region and the type of water in which they are born. They can be made of crystalline water, sea foam, mist and fog, snow flakes or ice slabs, or even muddy and stagnant water when formed in swamps and river deltas. Their mood is also variable. The Nagas consider them manifestations of the quiet joy of Shalassa, but sailors justly fear them, for they sometimes splash seemingly random victims off of decks and docks and hold them under the water until they die. The larger Water Elementals are also often blamed for the sinking of ships.OffBck


Living Living
Can be healed and resurrected. Susceptible to morale.OffBck
Heroes VI Spirit Form Icon Spirit Form
Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.OffBck
Elemental Affinity Water Affinity
Elementals are dealt 50% reduced damage from their affinity element (Water) and 50% increased damage for their counter-element (Fire). Elementals are also immune to negative effects from their affinity element.OffBck
Amphibian Amphibian
Immunity to Movement reductions from the Water Magic School.OffBck
Liquid Body Liquid Body
Increases resistance to damage by 20%.OffBck
Water Strike Water Strike
The Water Elemental attacks inflict the "Soaked" effect on their targets.OffBck
Ice Bolt H6 Ice Bolt
Deals 17 damage (Water) to target enemy stack. Victim is also inflicted by the "Frozen" effect. (Cooldown: 2 turn(s)OffBck

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