The Vampire is one of the eight character classes in Might and Magic VIII: Day of the Destroyer.
"Few choose to become Vampires, but those that do soon revel in the new powers granted them by their new form. In addition to their racial abilities, Vampires can also become powerful casters of Body, Mind and Spirit magic, and can gain great skill with bladed weapons. On the downside, they are limited in their choice of weapons and armor, and suffer certain specific penalties for being undead."
Vampires start with 30 hit points and 10 spell points, and gain 3 hit points and 2 spell points per level. They are immune to mind spells.
Attributes
Attribute | Minimum | Starting | Maximum |
---|---|---|---|
Might | 9 | 11 | 30 |
Endurance | 9 | 11 | 30 |
Intellect | 9 | 11 | 30 |
Personality | 9 | 11 | 30 |
Accuracy | 9 | 11 | 30 |
Speed | 9 | 11 | 30 |
Luck | 9 | 11 | 30 |
Nosferatu
"Nosferatu, the higher level Vampires, gain the strength to cast all but the highest levels of Mind, Spirit, and Body magic. With practice, Nosferatu can learn to transform into mist. They can also Grandmaster in the dagger skill."
A vampire can be promoted to a Nosferatu. Nosferatu can learn grandmaster vampire, dagger, and identify monster instead of master, and master regeneration, spirit magic, mind magic, and body magic instead of expert.
Nosferatu gain 4 hit points and 4 spell points per level.
Skills
The default skills of Vampires are Vampire Ability and Sword.
In the table below, golden check marks represent skills only available to Nosferatu Vampires.
Skill | Normal | Expert | Master | Grand |
---|---|---|---|---|
Weapons | ||||
Axe | ||||
Bow | ||||
Dagger | ||||
Mace | ||||
Spear | ||||
Staff | ||||
Sword | ||||
Magic | ||||
Fire Magic | ||||
Air Magic | ||||
Water Magic | ||||
Earth Magic | ||||
Spirit Magic | ||||
Mind Magic | ||||
Body Magic | ||||
Light Magic | ||||
Dark Magic | ||||
Dark Elf | ||||
Vampire | ||||
Dragon | ||||
Armor | ||||
Leather | ||||
Chain | ||||
Plate | ||||
Shield | ||||
Misc | ||||
Alchemy | ||||
Armsmaster | ||||
Body Building | ||||
ID Item | ||||
ID Monster | ||||
Learning | ||||
Disarm Trap | ||||
Meditation | ||||
Merchant | ||||
Perception | ||||
Regeneration | ||||
Repair Item |
Might and Magic VIII classes |
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Cleric - Knight - Necromancer - Vampire - Dark Elf - Troll - Minotaur - Dragon |