|Amount of ammo||16|
|Cost per unit|| 4000 gold|
|Growth per week||2|
The titan is the only Level 4 ranged attacker, and unlike most ranged creatures he suffers no damage penalty when fighting hand-to-hand. Though most ranged attackers are generally considerably weaker in power than their non-ranged counterparts, the Titan is only slightly less powerful than other Level 4 creatures, and still boasts a formidable defense. He also carries more shots than most ranged attackers and, allowing for a mildly reduced combat speed, will quickly reduce most enemies to ruins.
An order player who chooses titans, magi and genies, combined with halflings, Mass Precision and Mass Slow, has an army which can devastate an enemy at range and keep them there through movement modifying spells.
Chaos Ward makes this creature 50% resistant to Chaos spells, and its Melee and Ranged Defense is increased by 50% against Chaos-aligned opponents.
The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability.
This creature's Normal Melee means it doesn't suffer the melee combat damage penalty suffered by most ranged creatures.
|Dwarf · Halfling · Gold golem · Mage · Naga · Genie · Dragon golem · Titan|
|Evil sorceress (TGS)|