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Tide Master is the Tear Magic Hero class for Sanctuary in Might & Magic: Heroes VI.

Abilities

Icon Description
Coup de Grace
Coup de Grace
Heroic Strike
Gives +10 damage to hero attacks against target under 30% of the original stack size.
Honor
Honor I
Faction Ability
All friendly Sanctuary creatures gain 7 Might Defense and Magic Defense for the current turn. More defensive bonuses are due on higher levels.
Inner Eye
Inner Eye
Passive Neutral Ability
When Sanctuary creatures do not attack in a turn, they gain 28% Damage (Magic) and 21 Magic Defense bonus for the next turn.
Serenity
Serenity
Active Tears Ability
Requires 250 Tear Points
Target enemy creature is charmed and becomes peaceful. It cannot move, attack or use any abilities for 2 turn(s). Serenity is dispelled when the creaure is attacked.
Cooldown: 4 turn(s).
Tsunami
Tsunami
Active Tears Ability
Requires 1000 Tear Points
A tidal wave rises from the caster hero's deployment area, then swells and crashes on the enemy's side. All enemy stacks are "Soaked". All enemy small sized creatures are pushed back by two squares and "Stunned" for 1 turn.
Charges: 1.

Magic Schools

  • Air
  • Earth
  • Water
  • Light
  • Prime

Known Tide Masters

Gallery


Might & Magic: Heroes VI Icon-H6
Faction Blood
Blood Reputation
Neutral
Neutral Reputation
Tears
Tears Reputation
Dungeon Shadow Slayer
Dark Prophet
Darkblade
Sorcerer
Trickster
Shadow Weaver
Haven Vindicator
Inquisitor
Knight
Cleric
Paladin
Confessor
Inferno Chaos Lord
Pyromancer
Heretic
Warlock
Hellcaller
Demonist
Necropolis Death Knight
Reaper
Ebon Knight
Necromancer
Bone Guard
Embalmer
Sanctuary War Master
Flood Conjurer
Samurai
Monk
Shogun
Tide Master
Stronghold Warmonger
Storm Caller
Barbarian
Shaman
Chieftain
Earth Shaper
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