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TerrainIII

Various Terrains found in Heroes III

Terrain is what your hero walks across in the Heroes of Might and Magic games, and determines what type of towns you may find.

  • Dirt is usually brown, and is fairly generic, usually housing Necromancers.
  • Sand is a yellow-brown and is neutral, found only around water and does not house a faction.
  • Grass is universal and is a vibrant green, found almost anywhere and houses a large variety of factions.
  • Snow lands, also referred to as the Taiga, is a gentle white, Housing Wizards (except in Heroes V)
  • Swamps are blue and green in appearance and house Lizard-type creatures (Except in Heroes V)
  • Rough land is a medium brown and has lots of cracks, giving the appearance of desert, housing Strongholds.
  • Subterranean is usually dirt, colored similarly to sand and houses the Dungeon .
  • Black and red terrain is hardened volcanic rock, and houses Infernals.
  • Water is a neutral and can be found anywhere. It's a dark blue.
  • Black signals where there is no land, usually used with the Subterranean to give the feel of caverns.

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