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TerrainIII

Various Terrains found in Heroes III

Terrain is what your hero walks across in the Heroes of Might and Magic games, and determines what type of towns you may find.

  • Dirt is usually brown, and is fairly generic, usually housing Necromancers.
  • Sand is a yellow-brown and is neutral, found only around water and does not house a faction.
  • Grass is universal and is a vibrant green, found almost anywhere and houses a large variety of factions.
  • Snow lands, also referred to as the Taiga, is a gentle white, housing Wizards (except in Heroes V and II)
  • Swamps are blue and green in appearance and house Lizard-type creatures (Except in Heroes V)
  • Rough land is a medium brown and has lots of cracks, giving the appearance of desert, housing Strongholds.
  • Subterranean is usually dirt-colored, similarly to sand, and houses the Dungeon.
  • Black and red terrain is hardened volcanic rock, and houses Infernos.
  • Water is a neutral terrain and can be found anywhere. It's a dark blue.
  • Black signals where there is no land, usually used with the Subterranean to give the feel of caverns.
Gameplay concepts
Might and Magic game concepts
Character classes · Experience · Item lists · Monster lists · Party · Potion brewing · Trading triangle · Quests
Heroes of Might and Magic game concepts
Adventure map · Artifacts · Campaign · Combat phase · Creatures (I · II · III · IV · V · VI · VII) · Creature attributes · Damage · Dwelling · Experience · Grail/Tear of Asha · Growth · Hero classes (Advanced classes) · Heroes · List of adventure map structures (I · II · III · IV · V · VI · VII) · Line of sight · Luck · Morale · Primary skill · Puzzle map · Resource · Scenario · Secondary skills · Specialty · Spells · Subterranean level · Terrain type · Time system · Towns (I · II · III · IV · V · VI · VII) · War machines
King's Bounty game concepts
Boss · Heroes · Marriage · Spirits of Rage · Villains
Ardon series game concepts
Experience · Shifter forms
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