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Arcane magic is a magic school in Might and Magic III: Isles of Terra. It is available to sorcerers and archers.

Spells[]

Level 1[]

  • Light: Costs 1 spell point. Lights up dark dungeons and caves.
  • Awaken: Costs 1 spell point. Awakens all sleeping members of the party.
  • Detect Magic: Costs 1 spell point. Shows the amount of charges in a magic item.
  • Elemental Arrow: Costs 2 spell points. Does 8 fire, cold, electricity, or acid damage to one monster.

Level 2[]

  • Energy Blast: Costs 1 spell point per level, and 1 gem. Does 2-6 energy damage per caster level to one monster.
  • Sleep: Costs 3 spell points and 1 gem. Tries to put monsters to sleep. Hitting the monster breaks the spell. Doesn't affect undead.

Level 3[]

  • Create Rope: Costs 3 spell points. Lets the party climb into pits without a rope.
  • Toxic Cloud: Costs 4 spell points and 1 gem. Does 10 poison damage to a group of monsters.

Level 4[]

  • Jump: Costs 4 spell points. Moves the party two spaces ahead.
  • Acid Stream: Costs 5 spell points. Does 25 acid damage to one monster.

Level 5[]

  • Levitate: Costs 5 spell points. Lets the party levitate to avoid traps.
  • Wizard Eye: Costs 5 spell points and 2 gems. Displays a map of the party's surroundings in the upper right corner for the rest of the day.

Level 6[]

  • Identify Monster: Costs 5 spell points. Shows the hit points, AC, attacks per round, and special abilities of monsters in combat.
  • Lightning Bolt: Costs 2 spell points per level, and 2 gems. Does 4-6 electric damage per caster level to a group of monsters.

Level 7[]

  • Lloyd's Beacon: Costs 6 spell points and 2 gems. Sets a beacon at the party's current location. When the spell is cast again, the party can either place a new beacon, or travel back to their previous one.
  • Power Shield: Costs 2 spell points per level, and 2 gems. Reduces damage done to the character by an amount equal to caster level.

Level 8[]

  • Detect Monster: Costs 6 spell points. Shows number and location of nearby monsters.
  • Fireball: Costs 2 spell points per level, and 2 gems. Does 3-7 fire damage per caster level to a group of monsters.

Level 9[]

  • Time Distortion: Costs 8 spell points and 3 gems. Randomly teleports the party to a nearby safe location.
  • Feeble Mind: Costs 8 spell points. Makes a group of monsters unable to attack. Doesn't affect undead.

Level 10[]

  • Teleport: Costs 10 spell points. Moves the party up to nine spaces ahead.
  • Finger of Death: Costs 10 spell points and 4 gems. Targeted monster must resist against magic or die.

Level 11[]

  • Super Shelter: Costs 15 spell points and 5 gems. Lets the party rest in unsafe areas.
  • Dragon Breath: Costs 3 spell points per level, and 5 gems. Hits all monsters with fire, cold, electricity, or acid, doing 5 damage per caster level.

Level 12[]

  • Recharge Item: Costs 15 spell points and 10 gems. If successful, it adds 1-6 charges to an item. Maximum number of charges on an item is 63. If not successful, it drains charges from the item.
  • Fantastic Freeze: Costs 15 spell points and 5 gems. Hits a group of monsters, doing 40 cold damage.

Level 13[]

  • Duplication: Costs 20 spell points and 50 gems. Tries to copy an item. Only works on items of level 1-4. In case of failure, the item can be destroyed.
  • Disintegrate: Costs 25 spell points and 8 gems. A group of monsters take minor energy damage. Then, they must resist against magic or die.

Level 14[]

  • Etherealise: Costs 30 spell points and 8 gems. Allows party to walk through doors or thin walls.
  • Dancing Sword: Costs 3 spell points per level, and 10 gems. Does 6-14 physical damage per caster level to a group of monsters.

Level 15[]

  • Enchant Item: Costs 15 spell points and 10 gems. Has a chance of turning basic weapons into magical ones.
  • Incinerate: Costs 35 spell points and 10 gems. Does 250 fire damage to one monster.

Level 16[]

  • Mega Volts: Costs 40 spell points and 10 gems. Does 150 electric damage to a group of monsters.
  • Inferno: Costs 75 spell points and 10 gems. Does 250 fire damage to a group of monsters.

Level 17[]

  • Implosion: Costs 100 spell points and 20 gems. Does 1000 energy damage to one monster.
  • Star Burst: Costs 200 spell points and 20 gems. Hits all monsters for 500 physical damage.
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