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For the faction in other games, see Sylvan.

The Sylvan are one of the five playable factions featured in Might and Magic: Clash of Heroes. They are a translation of the Sylvan faction that appeared in Heroes of Might and Magic V.

The faction has two playable heroes: Anwen and Findan.

Sylvan is one of the strongest factions in the game, having powerful spells, fast units, decent walls, and excellent unit specials. It is generally considered overpowered in both single and multiplayer.

Walls Edit

Sylvan walls are quite good. They are tied for second highest base Power, after Haven. The 12 Power maximum is an important number, because it means that the only un-Linked/Fused Core unit that can pierce it is the Gremlin (and high-gauge Sprites). Sylvan walls regenerate 2 HP per turn (4 with the Vine Glove Artifact). Between their high power and regeneration, this makes them very good at resisting successive attacks from Core Units. Weaker units like Archers and Zombies will have an especially difficult time bringing down Sylvan walls because of the regeneration. You can create walls in advance of an expected attack, allowing them time to regenerate to full strength by the time the attack arrives. This saves you the actions of having to create two sets of walls and fuse them. Similarly, if you want to create two rows of walls in the same location, you can save actions by creating one set, allowing it to regenerate for a turn, then creating the second set. This way, the walls do not fuse and regenerate to full strength separately.

Official descriptionEdit

"Sylvans lack attack and defensive powers but have increased speed on the battlefield. Players who enjoy hitting their opponents quickly and often will gravitate towards this faction."

UnitsEdit

Creature Appearance Designation Description
Hunter Hunter (CoH) Core "The fastest unit in Sylvan, swiftly firing off arrows in a single turn."
Pixie Pixie (CoH) Core "Fires a magical burst of pixie dust that draws its strength from the Hero's MP bar."
Bear Bear Core "Ferocious and hard-hitting warriors of the forest."
Druid Druid (CoH) Elite "Casts a magical vine spell that increases the Charge Time of any enemy formations it hits by 2 turns."
Deer Deer Elite "Gracefully jumps over 1 row of enemy walls."
Unicorn Unicorn (CoH) Elite (Secret) "Increases defense by creating a barrier over the top row of the battlefield while it charges its attack."
Treant Treant (CoH) Champion "Sprouts vines across the battlefield which drain health from the enemy every turn, replenishing your Hero."
Emerald dragon Emerald dragon (CoH) Champion "Sprays acid on the battlefield that stays for 1 turn, damaging any enemy units that it touches."


Might and Magic: Clash of Heroes factions
Academy · Haven · Inferno · Necropolis · Sylvan

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