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Summoning Magic is a skill in Heroes of Might and Magic V.

Effects[]

Summoning Magic skill allows the learning of Summoning Magic spells of the third and above level. Barbarians cannot learn Summoning magic or any subskills, instead learning Shatter Summoning.

  • Basic Summoning Magic allows hero to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.
  • Advanced Summoning Magic allows hero to learn Summoning Magic spells of the fourth circle and makes Summoning Magic even more effective.
  • Expert Summoning Magic allows hero to learn Summoning Magic spells of the fifth circle and gives maximum power to Summoning Magic.

Skill rates[]

The hero classes can learn Leadership skill and its abilities at following probabilities:

Abilities[]

Icon Name Description Class Requirements
Original / Hammers of Fate Tribes of the East
H5MasterofConjuration Master of Conjuration Makes Conjure Phoenix and Summon Elementals spells more powerful (effective Spellpower is increased by 4 for casting those spells). All classes (except Barbarian) No requirement
H5MasterofEarthblood Master of Earthblood Makes Fire Trap and Earthquake spells more powerful (effective Spellpower is increased by 4 for casting those spells). All classes (except Barbarian) No requirement
H5MasterofLife Master of Life Makes Fist of Wrath and Raise Dead spells more powerful (effective Spellpower is increased by 4 for casting those spells). All classes (except Barbarian) No requirement
H5Banish Banish Special combat ability. Deals some damage to all of the summoned or gated stacks depending on hero's level. Necromancer Secrets of Destruction, banshee howl Master of Conjuration, Master of Life, banshee howl
Wizard Master of Conjuration Magic mirror
Demon Lord, Knight, Ranger, Runemage, Warlock N/A Master of Conjuration
H5ElementalBalance Elemental balance Superb knowledge of summoning magic allow the hero to counterbalance the combat situation when battling against skilled summoners. Each time the enemy uses the Summon Elementals spell, a similarly sized group of elementals of opposite alignment is automatically summoned to fight for the hero's cause. Summons Phoenix after Summon Phoenix spell. Knight Master of Conjuration
Demon Lord Fire warriors, tremors Master of Conjuration
Necromancer, Ranger, Runemage, Warlock, Wizard N/A
H5Exorcism Exorcism All Destructive damage spells against summoned and gated targets deal double the normal damage. Runemage Runic armour, greater rune Fine rune
Warlock Master of Conjuration Empowered spells
Demon Lord N/A Mark of the Damned
Ranger Imbue arrow
Wizard Mark of the Wizard
H5FireWarriors Fire warriors Hero is granted the knowledge of Summon Elementals spell. Regardless of circumstances this spell will summon Fire Elementals from now on. The number of Elementals summoned is 40% greater than normal. Demon Lord Master of Conjuration Hellfire
Ranger Wall of fog, fire resistance Master of Conjuration
Knight, Necromancer, Runemage, Warlock, Wizard N/A
H5FogVeil Fog veil The hero calls upon the forces of nature to affect enemy ranged-attacking creatures. Initiative of all enemy shooters is decreased by 10% and their damage is decreased by 10%. Ranger Master of Earthblood
Wizard Banish Master of Earthblood
Demon Lord, Knight, Necromancer, Runemage, Warlock N/A
Barbarian N/A
(ability from this skill is shared with Shatter Summoning skill)
H5HauntedMines Haunted mines After capturing an enemy mine the Necromancer is able to haunt it. Some Ghosts will appear in mine's garrison, the number of summoned Ghosts depends upon the number of the week. Necromancer Master of Life Master of Life, Herald of Death
H5RunicArmour Runic armour
Icon-H5X1
Hero receives Arcane Armour spell and +4 effective Spellpower when casting it. Runemage Master of Life Exorcism, Master of Earthblood

Bonuses[]

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