Summoning Magic
From the Might and Magic Wiki - Might and Magic, Heroes of Might and Magic, King's Bounty
Allows the learning of summoning magic spells of the 3rd spell level. Higher skill levels allow the learning of 4th and 5th level spells.
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[edit] Level 1 Spells
Fist of Wrath (5 Mana)
Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic.
Fire Trap (8 Mana)
Puts several magical explosive mines on a battlefield. Mines are invisible to the enemy.
Depending on the caster mastery, 2, 4, 6 or 8 mines are placed randomly on the battlefield. Since patch 1.3 the mines are placed randomly in a selected 5x5 area. Each mine does 50+10*Power damage when blowing up.
[edit] Level 3 Spells
Earthquake (7 Mana)
Earthquake damages town walls during a siege.
Phantom Forces (6 Mana)
Copies the selected friendly unit. The copy has the same characteristics as original unit except that it disappears as soon as it receives any damage (Incorporeal ability gives the copy 50% chance to avoid any damage). Since patch 1.3 only one phantom per stack is allowed, plus phantoms can no longer use special abilities.
The caster can clone creatures of maximum level 4, 5, 6 and 7, depending on his/her Summoning Magic mastery.
[edit] Level 4 Spells
Firewall (8 Mana)
Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns.
Duration is equal to the caster Spell Power.
Summon Elementals (9 Mana)
Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause.
The number of summoned Elementals is equal to the Spell Power of the caster. At Expert mastery, that number is doubled.
[edit] Level 5 Spells
Arcane Armor (10 Mana)
Encloses target stack with magical energy shield that partly drains all damage dealt to the stack.
The shield has 30*(10+Power) prior to patch 1.3 and 60*(10+Power) with patch 1.3 Hit Points, and drains 25% of the damage dealt to the target. At Expert mastery, it drains 50% of the damage.
Conjure Phoenix (20 Mana)
Summons on the battle time a Phoenix fighting on the hero's side. Only one Phoenix can be on the battlefield at a time.
