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The Stronghold is one of the eight original playable factions from Heroes of Might and Magic III. A town of semi-civilized warrior tribes with a distaste for magic and a strong emphasis on the physical aspect of combat, the Stronghold is the spiritual successor of the Barbarian castle from Heroes I and Heroes II. Despite sharing some creatures (Goblins, Orcs, Ogres and Cyclopses) and some heroes (Yog, Crag Hack) with its predecessor, Stronghold's direct connection with the Barbarian castle ends here, as Heroes III is set on Antagarich, and not on Enroth, as the prequels.

The Stronghold's alignment is Neutral.

Troop rosterEdit

BuildingsEdit

BasicEdit

 
Village hall Stronghold H3 Town hall Stronghold H3 City hall Stronghold H3 Capitol Stronghold H3 Tavern Stronghold H3
Village hall Town hall City hall Capitol Tavern
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. The Capitol earns your kingdom 4000 gold per day. The Tavern increases morale for troops defending the city.

Requires:

N/A

Requires:

2500 IconGoldIII
Tavern

Requires:

5000 IconGoldIII
Marketplace
Blacksmith
Mage guild level 1
Town hall

Requires:

10000 IconGoldIII
Castle
City hall

Requires:

5 IconWoodIII
500 IconGoldIII

Fort Stronghold H3 Citadel Stronghold H3 Castle Stronghold H3 Marketplace Stronghold H3 Blacksmith Stronghold H3
Fort Citadel Castle Marketplace Blacksmith
The Fort provides your town with defensive walls. Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses. The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth. With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own). The Blacksmith provides your armies with Ammo Carts.

Requires:

20 IconWoodIII
20 IconOreIII
5000 IconGoldIII

Requires:

5 IconOreIII
2500 IconGoldIII
Fort

Requires:

10 IconWoodIII
10 IconOreIII
5000 IconGoldIII
Citadel

Requires:

5 IconWoodIII
500 IconGoldIII

Requires:

5 IconWoodIII
1000 IconGoldIII
 


Mage guildEdit

 
Mage guild level 1 Stronghold H3 Mage guild level 2 Stronghold H3 Mage guild level 3 Stronghold H3
Mage guild level 1 Mage guild level 2 Mage guild level 3
Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within.

Requires:

5 IconWoodIII
5 IconOreIII
2000 IconGoldIII

Requires:

5 IconWoodIII
5 IconOreIII
4 IconMercuryIII
4 IconCrystalIII
4 IconSulfurIII
4 IconGemsIII
1000 IconGoldIII
Mage guild level 1

Requires:

5 IconWoodIII
5 IconOreIII
6 IconMercuryIII
6 IconCrystalIII
6 IconSulfurIII
6 IconGemsIII
1000 IconGoldIII
Mage guild level 2
 


UniqueEdit

 
Resource silo Stronghold H3 Mess hall Stronghold H3 Freelancer's guild Stronghold H3 Ballista yard Stronghold H3 Escape tunnel Stronghold H3
Resource silo Mess hall Freelancer's guild Ballista yard Escape tunnel
The Resource Silo provides you with additional +1 wood and +1 ore each day. The Mess Hall increases Goblin production by 8 per week. The Freelancer's Guild allows you to trade creatures for resources. The Blacksmith upgrade provides your armies with ballistas. The Escape Tunnel allows a garrison hero to flee from defending against a siege.

Requires:

5 IconOreIII
5000 IconGoldIII
Marketplace

Requires:

1000 IconGoldIII
Goblin barracks

Requires:

1000 IconGoldIII
Marketplace

Requires:

5 IconWoodIII
1000 IconGoldIII
Blacksmith

Requires:

5 IconWoodIII
5 IconOreIII
2000 IconGoldIII
Fort

Hall of Valhalla Stronghold H3 Warlords' monument Stronghold H3
Hall of Valhalla Warlords' monument
The Hall of Valhalla increases the Attack skill of any visting hero by +1. The presence of the Warlords' Monument increases weekly creature generation by 50%, provides your kingdom with additional 5000 gold per day, and increases the Attack strength of a garrison hero by +20 when defending against a siege.

Requires:

1000 IconGoldIII
Fort

Requires:

The Grail
 


Creature productionEdit

Un-upgradedEdit

 
Goblin barracks Stronghold H3 Wolf pen Stronghold H3 Orc tower Stronghold H3 Ogre fort Stronghold H3 Cliff nest Stronghold H3
Goblin barracks Wolf pen Orc tower Ogre fort Cliff nest
The Goblin Barracks allows you to recruit Goblins. The Wolf Pen allows you to recruit Wolf Riders. The Orc Tower allows you to recruit Orcs. The Ogre Fort allows you to recruit Ogres. The Cliff Nest allows you to recruit Rocs.

Requires:

5 IconWoodIII
5 IconOreIII
200 IconGoldIII
Fort

Requires:

10 IconWoodIII
5 IconOreIII
1000 IconGoldIII
Goblin hut

Requires:

5 IconWoodIII
5 IconOreIII
1000 IconGoldIII
Goblin hut

Requires:

20 IconWoodIII
2000 IconGoldIII
Orc tower

Requires:

10 IconOreIII
2500 IconGoldIII
Orc tower

Cyclops cave Stronghold H3 Behemoth lair Stronghold H3
Cyclops cave Behemoth lair
The Cyclops Cave allows you to recruit Cyclopes. The Behemoth Lair allows you to recruit Behemoths.

Requires:

20 IconOreIII
20 IconCrystalIII
3500 IconGoldIII
Ogre fort

Requires:

10 IconWoodIII
10 IconOreIII
10 IconCrystalIII
10000 IconGoldIII
Cliff nest
 


UpgradedEdit

 
Upg. goblin barracks Stronghold H3 Upg. wolf pen Stronghold H3 Upg. orc tower Stronghold H3 Upg. ogre fort Stronghold H3 Upg. cliff nest Stronghold H3
Upg. goblin barracks Upg. wolf pen Upg. orc tower Upg. ogre fort Upg. cliff nest
The Goblin Barracks allows you to recruit Hobgoblins. The Wolf Pen allows you to recruit Wolf Raiders. The Orc Tower allows you to recruit Orc Chieftains. The Ogre Fort allows you to recruit Ogre Magi. The Cliff Nest allows you to recruit Thunderbirds.

Requires:

5 IconWoodIII
5 IconOreIII
1000 IconGoldIII
Goblin barracks

Requires:

5 IconWoodIII
5 IconOreIII
1000 IconGoldIII
Wolf pen
Upg. goblin barracks

Requires:

2 IconWoodIII
2 IconOreIII
1000 IconGoldIII
Orc tower
Blacksmith

Requires:

5 IconWoodIII
5 IconOreIII
5 IconGemsIII
2000 IconGoldIII
Ogre fort
Mage guild level 1

Requires:

5 IconWoodIII
5 IconOreIII
2000 IconGoldIII
Cliff nest

Upg. cyclops cave Stronghold H3 Upg. behemoth lair Stronghold H3
Upg. cyclops cave Upg. behemoth lair
The Cyclops Cave allows you to recruit Cyclops Kings. The Behemoth Lair allows you to recruit Ancient Behemoths.

Requires:

5 IconWoodIII
5 IconOreIII
3000 IconGoldIII
Cyclops cave

Requires:

10 IconWoodIII
10 IconOreIII
20 IconCrystalIII
15000 IconGoldIII
Behemoth lair
 


GalleryEdit

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