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Earth Magic is a school of magic in Heroes of Might and Magic III. Any hero with a spellbook may learn level 1 and 2 spells. To learn higher level spells, a hero needs the Wisdom (H3) skill.

Spells[]

Level 1[]

Number of spells: 4
Icon Name Mana cost Skill level Notes
Basic Advanced Expert
Heroes III Shield Shield
(combat spell)
5 One friendly target unit receives 15% less damage from Hand-to-hand combat. One friendly target unit receives 30% less damage from Hand-to-hand combat. All friendly units' receive 30% less damage from Hand-to-hand combat.
Heroes III Slow Slow
(combat spell)
6 One enemy target's speed is reduced to 25% of normal. One enemy target's speed is reduced to 50% of normal. All enemy units' speed are reduced to 50% of normal. Its effect can be replaced by haste spell.
The hero equipped with the Armor of the Damned artifact casts this spell at all enemy units at the beginning of the combat (even if they haven't learned the spell). Icon-H3X2
Heroes III StoneSkin Stone skin
(combat spell)
5 One friendly target's defense rating is increased by three. One friendly target's defense rating is increased by six. All friendly targets' defense rating are increased by six. Darkstorm, Merist and Xsi are specialists for this spell.
Labetha is also a specialist for this spell. Icon-H3X1
Heroes III ViewEarth View earth
(adventure spell)
2 Displays the location of all loose resources on the view world screen. Displays the location of all mines and loose resources on the view world screen. Displays the entire terrain, all mines and loose resources on the view world screen.

Level 2[]

Number of spells: 2
Icon Name Mana cost Skill level Notes
Basic Advanced Expert
Heroes III DeathRipple Death ripple
(combat spell)
10 All non-undead troops take ((Power x 5) + 10) damage. All non-undead troops take ((Power x 5) + 20) damage. All non-undead troops take ((Power x 5) + 30) damage. Septienna is a specialist for this spell. An army with the hero equipped with the Pendant of Life artifact is immune to this spell.
Heroes III Quicksand Quicksand
(combat spell)
8 Quicksand pits are placed in four random hexes. They are invisible to creatures unless they are on native terrain. Troops stepping on pit hexes have their movement halted for the current round. Once a pit is stepped on, it is revealed to all. Same as Basic effect, except that six pits are placed. Same as Basic efect, except that eight pits are placed.

Level 3[]

Number of spells: 5
Icon Name Mana cost Skill level Notes
Basic Advanced Expert
Heroes III AnimateDead Animate dead
(combat spell)
15 Reanimates ((Power x 50) + 30) health points worth of killed undead creatures in target, allied troop. Reanimates ((Power x 50) + 30) health points worth of killed undead creatures in target, allied troop. Reanimates ((Power x 50) + 160) health points worth of killed undead creatures in target, allied troop. Revived creatures from animate dead spell remain after combat ends. Thant is a specialist for this spell.
Heroes III AntiMagic Anti-magic
(combat spell)
15 One friendly target unit can only be affected by level 4 or 5 spells. One friendly target unit can only be affected by level 4 or 5 spells. One friendly target unit is immune to spell effects.
Heroes III Earthquake Earthquake
(combat spell)
20 Does one point of damage to two, random castle walls during siege combat. Does one point of damage to three, random castle walls during siege combat. Does one point of damage to four, random castle walls during siege combat.
Heroes III ForceField Force field
(combat spell)
12 A two hex wide force wall is created at target hex. Movement through these hexes is blocked. Same as Basic effect, except the force wall is three hexes wide. Same as Advanced effect. Flying units can fly past a force field.
Heroes III ProtectionFromEarth Protection from Earth
(combat spell)
12 Damage from Earth Magic spells is reduced by 30% for target, allied troop. SamDamage from Earth Magic spells is reduced by 50% for target, allied troop. Damage from Earth Magic spells is reduced by 50% for all allied troops. Magma elementals can cast this spell. Icon-H3X1

Level 4[]

Number of spells: 5
Icon Name Mana cost Skill level Notes
Basic Advanced Expert
Heroes III Meteor Shower Meteor shower
(combat spell)
16 Troops in target hex and adjacent hexes take ((Power x 25) + 25) damage. Troops in target hex and adjacent hexes take ((Power x 25) + 50) damage. Troops in target hex and adjacent hexes take ((Power x 25) + 100) damage. Air elementals are immune to meteor shower, while earth elementals take double damage from this spell. Aislinn and Deemer are specialists for this spell.
Storm elementals are immune to meteor shower, while magma elementals take double damage from this spell. Icon-H3X1
Heroes III Resurrection Resurrection
(combat spell)
20 One friendly target unit with dead creatures has ((Power x 50) + 40) health worth of creatures restored to life for the duration of the current battle. Same as Basic effect, except that ((Power x 50) +80) health worth of creatures are restored permanently. Same as Advanced effect, except that (Power x 50 + 160) health worth of creatures are restored. Mechanical and elemental creatures, as well as stone and obsidian gargoyles, cannot be targeted by this effect. Alamar and Jeddite are specialists for this spell.
Heroes III Sorrow Sorrow
(combat spell)
16 One enemy targeted unit's morale rating is reduced by one. One enemy targeted unit's morale rating is reduced by two. All enemy troops' morale ratings are reduced by two. Its effect can be replaced by mirth spell.
Heroes III TownPortal Town portal
(adventure spell)
16 Casting hero is teleported to the nearest allied town. 300 movement points are expended when the spell is cast. Casting hero may teleport to any allied town with no visiting hero. 300 movement points are expended when the spell is cast. Same as Advanced effect, except that movement point cost is 200. If the hero has allied factions, they can use town portal to their towns as well.

Level 5[]

Number of spells: 2
Icon Name Mana cost Skill level Notes
Basic Advanced Expert
Heroes III Implosion Implosion
(combat spell)
30 One enemy target unit receives ((Power x 75) + 100) damage. One enemy target unit receives ((Power x 75) + 200) damage. One enemy target unit receives ((Power x 75) + 300) damage.
Heroes III EarthElemental Summon earth elemental
(combat spell)
25 A troop containing (Power x 2) earth elementals appears on the side of the casting player. Only one type of elemental can be summoned. Same as Basic effect, except that (Power x 3) earth elementals are summoned. Same as Basic effect, except that (Power x 4) earth elementals are summoned.

Notes[]

  • If the hero knows magic arrow or visions spell and has a proficiency in Earth Magic skill, these spells are treated as Earth-aligned rather than Air-aligned.


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