Spells are usually held in mage guilds, but certain shrines found on the adventure map may also bestow mystical knowledge. A hero visiting a guild or such a site automatically records the spells in the magic book. Unlike all the other Heroes games, a hero can learn all the spells, no matter their complexity, without having to meet any conditions than merely possessing a magic book.
Spell list[]
Level 1[]
Icon
Name
Effect
Type
Bless
Blessed troops inflict maximum damage
Combat spell
Curse
Cursed troops inflict minimum damage
Combat spell
Dispel Magic
Removes all active spells
Combat spell
Protection
Protected troops gain +3 Defense skill
Combat spell
Slow
Slowed troops can move only one space and act last
Combat spell
View mines
Displays the location and type of all mines
Adventure spell
View resources
Displays the location and type of all resources
Adventure spell
Level 2[]
Icon
Name
Effect
Type
Anti-magic
Protects a troop from all spells
Combat spell
Blind
Blind troops can only retaliate; damage to blind troops cancels spell
Combat spell
Cure
Cures all friendly troops of all negative spells
Combat spell
Haste
Hasted troops' speed becomes "v. fast (move 4 hexes)"
Combat spell
Lightning bolt
Does 25x spell power damage to one troop
Combat spell
Summon boat
Summons nearest unoccupied boat
Adventure spell
Turn undead
Destroys one troop of undead creatures
Combat spell
View artifacts
Displays the location of all artifacts
Adventure spell
Level 3[]
Icon
Name
Effect
Type
Berzerker
Berzerked troops will attack the nearest troop; spell lasts for 1 x spell power turns or until the attack is made
Combat spell
Fireball
Does 10x spell power damage to all adjacent squares
Combat spell
Identify hero
Displays an enemy hero's statistics and exact troop size