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Slow

From the Might and Magic Wiki - Might and Magic, Heroes of Might and Magic, King's Bounty

File:Slow.jpg

[edit] Description

Slow causes the enemy target to move at half speed and movement.

[edit] Comments

While it should be obvious that keeping your enemy's melee creatures from swiftly advancing on you by stealing away their movement rate is highly desirable, of equal importance is the reduction they will suffer in combat speed, giving your creatures and heroes the increased likelihood of going first during a round. Casting this spell on an enemy target virtually assures that, no matter their range, they are highly unlikely to be able to reach your formation on the first round of combat.

Unlike with Fatigue, Slow works on virtually any creature - the target need not be alive to be affected.

However, Slow can be negated by Haste or Speed. Artifacts such as the Ring of Speed will also mitigate its effectiveness, while Mulich's Helm, the Helm of Command, and movement bonuses conferred by heroes possessing the Tactics skill tree can provide speed and initiative bonuses to help keep Slowed creatures moving.

Order's level 3 spellcasting unit, the Genie can cast Slow in combat.

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