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For spell in Heroes IV, see Sanctuary (spell).

Sanctuary is a town in Might & Magic: Heroes VI.

Lore[]

Incomplete This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it.

Classes[]

Creatures[]

Tactics[]

Incomplete This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it.

Buildings[]

Basic[]

 
Village hall Sanctuary Heroes VI Town hall Sanctuary Heroes VI City hall Sanctuary Heroes VICapitol Sanctuary Heroes VIMarketplace Sanctuary Heroes VI
Village hall Town hall City hallCapitolMarketplace
Allows you to purchase Rank 1 town buildings and increases your kingdom's daily income by 500 gold. Allows you to purchase Rank 2 town buildings and increases your kingdom's daily income by 1000 gold. Allows you to purchase Rank 3 town buildings and increases your kingdom's daily income by 2000 gold.Increases your kingdom's daily income by 4000 gold. You can only build 1 Capitol in your kingdom.A place for trading and exchanging resources. Allows produces 500 gold/day.

Requires:

N/A

Requires:

2000 gold
2 wood
2 ore

Requires:

5000 gold
5 wood
5 ore
Town hall

Requires:

10000 gold
10 wood
10 ore
City hall

Requires:

2500 gold
2 wood
2 ore

Basic fortification Sanctuary Heroes VIAdvanced fortification Sanctuary Heroes VISuperior fortification Sanctuary Heroes VIBasic town portal Sanctuary Heroes VIAdvanced town portal Sanctuary Heroes VI
Basic fortificationAdvanced fortificationSuperior fortificationBasic town portalAdvanced town portal
Erects walls around the town. Increases creature growth by 1.A swamp and a keep are added to your town's defenses. Any creature entering the swamp or standing in it suffers an Initiative decrease of 5. Creature production is increased by 1.Adds 2 arrow towers, fortifies your town's defenses. Also increases creature growth by 1.Your heroes can teleport from this town to any other town you control.Allows the heroes to teleport back to this town.

Requires:

2500 gold
5 wood
5 ore

Requires:

5000 gold
10 wood
10 ore
Basic fortification
Town hall

Requires:

7500 gold
15 wood
15 ore
Advanced fortification
City hall

Requires:

3500 gold
5 wood
5 ore
5 crystal
Town hall

Requires:

7000 gold
10 wood
10 ore
10 crystal
Basic town portal
City hall
 


Other[]

 
Hall of Heroes Sanctuary Heroes VI Pagoda of the Great Challenger Sanctuary Heroes VI Shrine of the Ever-Flowing Water Sanctuary Heroes VIPagoda of the Master Duelist Sanctuary Heroes VIShrine of the Celestial Waters Sanctuary Heroes VI
Hall of Heroes Pagoda of the Great Challenger Shrine of the Ever-Flowing WaterPagoda of the Master DuelistShrine of the Celestial Waters
Heroes can be hired here for a fee. Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus. Each Sanctuary creature in the town's Area of Control benefits from the Water Shield ability when damaged.Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle.For one week Water and Air magic effectiveness is increased by 15% for the Player. Cooldown: 1 week.

Requires:

2000 gold

Requires:

2000 gold
2 wood
5 ore
2 crystal
Town hall

Requires:

2000 gold
2 wood
5 ore
2 crystal
Town hall

Requires:

4000 gold
5 wood
5 ore
8 crystal
City Hall

Requires:

4000 gold
5 wood
5 ore
8 crystal
City Hall

Advanced marketplace Sanctuary Heroes VIShalassa's frozen breath Sanctuary Heroes VI
Advanced marketplaceShalassa's frozen breath
Artifacts can be bought and sold and special offers are available every week.Provides 5000 gold/day and increases all creature production by 50%. All "Chilled" effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the "Frozen" effect.

Requires:

2500 gold
5 wood
2 ore
2 crystal
Marketplace

Requires:

15000 gold
15 wood
15 ore
15 crystal
Capitol
Tear of Asha
 


Creature production[]

Unupgraded[]

 
Reef barrier Sanctuary Heroes VI Coral sanctuary Sanctuary Heroes VI Enchanted pond Sanctuary Heroes VISacred source Sanctuary Heroes VIFrost shrine Sanctuary Heroes VI
Reef barrier Coral sanctuary Enchanted pondSacred sourceFrost shrine
Allows recruitment of Shark Guards. Allows recruitment of Coral Priestesses. Allows recruitment of Kappas.Allows recruitment of Spring Spirits.Allows recruitment of Snow Maidens.

Requires:

1000 gold
4 ore

Requires:

1750 gold
4 wood
5 ore

Requires:

2000 gold
6 wood
2 ore

Requires:

3250 gold
4 wood
5 ore
4 crystal
Town hall

Requires:

3500 gold
7 ore
5 crystal
Town hall

Sunken arena Sanctuary Heroes VIMisty mountain Sanctuary Heroes VI
Sunken arenaMisty mountain
Allows recruitment of Kenshis.Allows recruitment of Kirins.

Requires:

4250 gold
5 wood
8 ore
3 crystal
Town hall

Requires:

11000 gold
13 wood
13 ore
13 crystal
City hall
 


Upgraded[]

 
Reef rampart Sanctuary Heroes VI Pearl sanctuary Sanctuary Heroes VI Blessed pond Sanctuary Heroes VISanctified source Sanctuary Heroes VIFrost miya Sanctuary Heroes VI
Reef rampart Pearl sanctuary Blessed pondSanctified sourceFrost miya
Allows recruitment of Wanizame. Wanizame/Shark Guard weekly production is increased by 4. Allows recruitment of Pearl Priestesses. Coral Priestesses/Pearl Priestess weekly production is increased by 4. Allows recruitment of Kappa Shoyas. Kappa Shoya/Kappa weekly production is increased by 5.Allows recruitment of Mizu-Kamis. Mizu-Kami/Spring Spirit weekly production is increased by 2.Allows recruitment of Yuki-Onnas. Yuki-Onna/Snow Maiden weekly production is increased by 1.

Requires:

1500 gold
2 wood
6 ore
1 crystal
Reef barrier

Requires:

2750 gold
5 wood
4 crystal
Coral sanctuary

Requires:

2250 gold
2 wood
3 ore
3 crystal
Enchanted pond

Requires:

3000 gold
3 wood
3 ore
6 crystal
Sacred source

Requires:

2500 gold
2 wood
3 ore
2 crystal
Frost shrine

Sunken dojo Sanctuary Heroes VICloudy mountain Sanctuary Heroes VI
Sunken dojoCloudy mountain
Allows recruitment of Kenseis. Kensei/Kenshi weekly production is increased by 2.Allows recruitment of Sacred Kirins. Sacred Kirin/Kirin weekly production is increased by 1.

Requires:

3500 gold
6 ore
5 crystal
Sunken arena

Requires:

9000 gold
12 wood
12 ore
12 crystal
Misty mountain
 


Gallery[]

Might & Magic: Heroes VI
Gameplay Reputation - Town conversion - Abilities - Bosses
Factions Dungeon Creatures - Might / Magic heroes
Haven Creatures - Might / Magic heroes
Inferno Creatures - Might / Magic heroes
Necropolis Creatures - Might / Magic heroes
Sanctuary Creatures - Might / Magic heroes
Stronghold Creatures - Might / Magic heroes
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