Slaying a Rune Keeper is no easy task, and certainly not without fireproof armour. If a mortal blow is inflicted on this dwarf, his fiery vengeful spirit is released, in the form of an explosion that incinerates anyone in the vicinity.
The rune keeper has better stats than the rune patriarch, but lacks the Cross Attack. They are both strong ranged units that can rain fire down upon the enemies of the dwarves.
- Shooter - This creature can inflict damage remotely. When distance from target is longer than half the battle field, the target only suffers half of the damage. Shooters cannot use the range attack when blocked by enemy creatures. If there is no ammo cart in the army, the shots are limited to available ammo.
- Mark of Fire - When attacking, this creature has a chance of damning the target, resulting in all Fire damage suffered by it being doubled within a certain period of time.
- Immune to Fire - Fire Magic spells cannot harm this creature.
- Caster - This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).
|Defender · Spearwielder · Bear rider · Brawler · Rune priest · Thane · Fire dragon|
|Shieldguard · Skirmisher · Blackbear rider · Berserker · Rune patriarch · Flame lord · Magma dragon|
|Mountain guard · Harpooner · Whitebear rider · Battlerager · Rune keeper · Thunder thane · Lava dragon|