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Rampart

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Rampart
H3-RampartTown
Classes Ranger (Might)
Druid (Magic)
Campaign heroes Gelu
Ordwald
Gem
Tarnum
Units H3Icon-Centaur Centaur (Centaur captain)
H3Icon-Dwarf Dwarf (Battle dwarf)
H3Icon-WoodElf Wood elf (Grand elf)
H3Icon-Pegasus Pegasus (Silver pegasus)
H3Icon-DendroidGuard Dendroid guard (Dendroid soldier)
H3Icon-Unicorn Unicorn (War unicorn)
H3Icon-GreenDragon Green dragon (Gold dragon)
Unique buildings Mystic Pond (Fountain of Fortune)
Treasury
Grail building Spirit Guardian
Elemental bias Water
Alignment Good
Primary resource Crystal
Kingdom AvLee
Contested Lands
Vori
Game Icon-H3
Heroes of Might & Magic III Rampart Town Theme (1998 NWC) Animated02:47

Heroes of Might & Magic III Rampart Town Theme (1998 NWC) Animated

Rampart is a faction in Heroes of Might and Magic III. Its heroes are the ranger and the druid.

Troop roster Edit

  1. Centaur (upg. centaur captain)
  2. Dwarf (upg. battle dwarf)
  3. Wood elf (upg. grand elf)
  4. Pegasus (upg. silver pegasus)
  5. Dendroid guard (upg. dendroid soldier)
  6. Unicorn (upg. war unicorn)
  7. Green dragon (upg. gold dragon)

The Rampart Edit

The following is an introduction to the Rampart faction that was written by New World Computing employees and published on the Nether Gods, a Heroes III fan site that later went down. The text is reproduced in its entirety below.

"Based on many of your questions, I have chosen the Rampart city as my topic for today. The Rampart cities of Erathia are most similar to the Sorceress cities of Enroth. Found mostly in remote and heavily forested areas, they are, as one would imagine, populated by creatures of nature.

To start with, the Rangers and Druids no longer serve as troops in the armies of Erathia. Instead, they have risen to join the elite few who become heroes of this land, and it is the creatures of the Ramparts who now serve them.

Whenever a new Rampart is constructed, it is the gentle Centaurs and sturdy Dwarves who arrive first to pledge their loyalty. In fact, once you offer proper training to the Dwarves, they will begin to "horde," bringing both additional units and income to your city.

Before you know it, Elves will begin to join your city, Wood Elves at first, then Grand Elves as time passes. More amazingly, once they are convinced of the cause you fight for, the Elves will begin to bring to the Rampart their great Pegasi mounts, creatures both beautiful and deadly, to join your armies.

One day you will suddenly find yourself surprised when you learn that apparently overnight, the trees themselves have come alive! Great and noble Treefolk, who you discover have been watching your progress very carefully, offer to join your ranks, and as word of your success spreads throughout the forest, mystical Unicorns will show themselves, also ready to do battle in the name of good.

But it does not end there. When at last word of your heroic deeds reaches the far corners of the world, massive Green Dragons, and their elder Golden kin, will begin to arrive. Your success is almost assured!

Beautiful, noble and elegant. These are the traits that can be found uniformly in the creatures that inhabit the Rampart cities of Erathia.

So ends our discussion for today. If you have any requests for which of Erathia's cities you would like to learn about next, please voice them here.
"

BuildingsEdit

BasicEdit

 
Village hall Rampart H3 Town hall Rampart H3 City hall Rampart H3 Capitol Rampart H3 Tavern Rampart H3
Village hall Town hall City hall Capitol Tavern
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. The Capitol earns your kingdom 4000 gold per day. The Tavern increases morale for troops defending the city.

Requires:

N/A

Requires:

2500 IconGoldIII
Tavern

Requires:

5000 IconGoldIII
Marketplace
Blacksmith
Mage guild level 1
Town hall

Requires:

10000 IconGoldIII
Rampart
City hall

Requires:

5 IconWoodIII
500 IconGoldIII

Fort Rampart H3 Citadel Rampart H3 Castle Rampart H3 Marketplace Rampart H3 Blacksmith Rampart H3
Fort Citadel Castle Marketplace Blacksmith
The Fort provides your town with defensive walls. Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses. The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth. With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own). The Blacksmith provides your armies with First Aid Tents.

Requires:

20 IconWoodIII
20 IconOreIII
5000 IconGoldIII

Requires:

5 IconOreIII
2500 IconGoldIII
Fort

Requires:

10 IconWoodIII
10 IconOreIII
5000 IconGoldIII
Citadel

Requires:

5 IconWoodIII
500 IconGoldIII

Requires:

5 IconWoodIII
1000 IconGoldIII


Mage guildEdit

 
Mage guild level 1 Rampart H3 Mage guild level 2 Rampart H3 Mage guild level 3 Rampart H3 Mage guild level 4 Rampart H3 Mage guild level 5 Rampart H3
Mage guild level 1 Mage guild level 2 Mage guild level 3 Mage guild level 4 Mage guild level 5
Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within.

Requires:

5 IconWoodIII
5 IconOreIII
2000 IconGoldIII

Requires:

5 IconWoodIII
5 IconOreIII
4 IconMercuryIII
4 IconCrystalIII
4 IconSulfurIII
4 IconGemsIII
1000 IconGoldIII
Mage guild level 1

Requires:

5 IconWoodIII
5 IconOreIII
6 IconMercuryIII
6 IconCrystalIII
6 IconSulfurIII
6 IconGemsIII
1000 IconGoldIII
Mage guild level 2

Requires:

5 IconWoodIII
5 IconOreIII
8 IconMercuryIII
8 IconCrystalIII
8 IconSulfurIII
8 IconGemsIII
1000 IconGoldIII
Mage guild level 3

Requires:

5 IconWoodIII
5 IconOreIII
10 IconMercuryIII
10 IconCrystalIII
10 IconSulfurIII
10 IconGemsIII
1000 IconGoldIII
Mage guild level 3


UniqueEdit

 
Resource silo Rampart H3 Mystic pond Rampart H3 Miners' guild Rampart H3 Treasury Rampart H3 Dendroid saplings Rampart H3
Resource silo Mystic pond Miners' guild Treasury Dendroid saplings
The Resource Silo provides you with additional +1 crystal each day. The Mystic Pond produces a small random number of resources each week. The Miners' Guild increases Dwarf production by 4 per week. The Treasury earns you 10% interest on any gold you have at the start of each week. The Dendroid Saplings increases Dendroid Guard production by 2 per week.

Requires:

5 IconOreIII
5000 IconGoldIII
Marketplace

Requires:

5 IconWoodIII
5 IconOreIII
2 IconMercuryIII
2 IconCrystalIII
2 IconSulfurIII
2 IconGemsIII
2000 IconGoldIII

Requires:

1000 IconGoldIII
Dwarf cottage

Requires:

5 IconWoodIII
10 IconOreIII
5000 IconGoldIII
Miners' guild

Requires:

2000 IconGoldIII
Dendroid arches

Fountain of Fortune Rampart H3 Spirit guardian Rampart H3
Fountain of Fortune Spirit guardian
The Fountain of Fortune increases the luck of the garrison hero by +2 when defending against a siege. The presence of the Spirit Guardian increases weekly creature generation by 50%, provides your kingdom with additional 5000 gold per day, and increases the luck of all allied heroes by +2.

Requires:

10 IconCrystalIII
1500 IconGoldIII
Mystic pond

Requires:

The Grail


Creature productionEdit

Un-upgradedEdit

 
Centaur stables Rampart H3 Dwarf cottage Rampart H3 Homestead Rampart H3 Enchanted spring Rampart H3 Dendroid arches Rampart H3
Centaur stables Dwarf cottage Homestead Enchanted spring Dendroid arches
The Centaur Stables allows you to recruit Centaurs. The dwarf cottage allows you to recruit Dwarves. The Homestead allows you to recruit Wood Elves. The Enchanted Spring allows you to recruit Pegasi. The Dendroid Arches allows you to recruit Dendroid Guards.

Requires:

10 IconWoodIII
500 IconGoldIII
Fort

Requires:

5 IconWoodIII
1000 IconGoldIII
Centaur stables

Requires:

10 IconWoodIII
1500 IconGoldIII
Centaur stables

Requires:

10 IconCrystalIII
2000 IconGoldIII
Homestead

Requires:

2500 IconGoldIII
Homestead

Unicorn glade Rampart H3 Dragon cliffs Rampart H3
Unicorn glade Dragon cliffs
The Unicorn Glade allows you to recruit Unicorns. The Dragon Cliffs allows you to recruit Green Dragons.

Requires:

5 IconWoodIII
5 IconOreIII
10 IconGemsIII
4000 IconGoldIII
Enchanted spring
Dendroid arches

Requires:

30 IconOreIII
20 IconCrystalIII
10000 IconGoldIII
Mage guild level 2
Unicorn glade


UpgradedEdit

 
Upg. centaur stables Rampart H3 Upg. dwarf cottage Rampart H3 Upg. homestead Rampart H3 Upg. enchanted spring Rampart H3 Upg. dendroid arches Rampart H3
Upg. centaur stables Upg. dwarf cottage Upg. homestead Upg. enchanted spring Upg. dendroid arches
The Centaur Stables allows you to recruit Centaur Captains. The Dwarf Cottage allows you to recruit Battle Dwarves. The Homestead allows you to recruit Grand Elves. The Enchanted Spring allows you to recruit Silver Pegasi. The Dendroid Arches allows you to recruit Dendroid Soliders.

Requires:

5 IconWoodIII
1000 IconGoldIII
Centaur stables

Requires:

5 IconWoodIII
1500 IconGoldIII
Dwarf cottage

Requires:

10 IconWoodIII
1000 IconGoldIII
Homestead

Requires:

5 IconCrystalIII
2000 IconGoldIII
Enchanted spring

Requires:

1500 IconGoldIII
Dendroid arches

Upg. unicorn glade Rampart H3 Upg. dragon cliffs Rampart H3
Upg. unicorn glade Upg. dragon cliffs
The Unicorn Glade allows you to recruit War Unicorns. The Dragon Cliffs allows you to recruit Gold Dragons.

Requires:

5 IconGemsIII
3000 IconGoldIII
Unicorn glade

Requires:

30 IconOreIII
20 IconCrystalIII
20000 IconGoldIII
Dragon cliffs
Mage guild level 3

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