Preserve city (H4)

Fully built Preserve town screen.

Symbolizing the Nature element, the Preserve wields a wide variety of creatures and spells directed at summoning and buffing troops.

Heroes Edit

The Preserve towns are lead by Archers and Druids. You will also meet Knights, Priests, Thieves and Sorcerers in the local taverns.

Magic schools Edit

Creatures Edit

Level 1


Level 2 Elf OR White Tiger
Level 3 Griffin OR Unicorn
Level 4 Faerie Dragon OR Phoenix

Creature Portal Edit

Level 1 Level 2 Level 3 Level 4
Leprechaun Satyr Fire Elemental Mantis
Water Elemental
Earth Elemental
Air Elemental

Non-town creatures Edit

Unique StructuresEdit

Preserve (H4)

Preserve towns (without Fort (west), Fort (north), Citadel (east), Castle (south).

  • Sacred Grove: Permanently provides the hero with +3 spell points.
  • Creature Portal: Allows you to summon variety of magical creatures. Summons: Leprechauns, Satyrs, Air Elementals, Earth Elementals, Fire Elementals, Water Elementals, Waspworts, and Mantises.
  • Rainbow: Gives all creatures +2 luck until the next combat.

Tips Edit

The Preserve is a great town for beginners. There are so many creatures to choose from, with really no major advantages or disadvantages between the different choices (see the individual creature pages for more information on the pros and cons of each creature). The preserve has a unique method of recruiting creatures in the Creature Portal, which allows you to recruit several more monsters.

The magic for the Preserve is Nature Magic. With it, you can summon almost any monster that you could recruit from your town, without a limit. This is great for distractions, or if you just want to defeat a weak army without losing any of your real creatures.

The preserve has two base hero types, archers and druids. Archers specialize in long-range combat. Their main skills are Archery. With higher levels of training, you can eliminate damage penalties or even shoot twice! Druids specialize in Nature magic, which can allow them to summon some really strong monsters, or increase indirect bonuses like luck and morale.

Town creatures
Wolf · Sprite · White tiger · Elf · Griffin · Unicorn · Phoenix · Faerie dragon
Creature Portal creatures
Leprechaun · Satyr · Fire elemental · Earth elemental · Air elemental · Water elemental · Waspwort · Mantis
Dwelling creatures
Gargantuan (TGS)