These mighty fiends come from the darkest pits of the underworld to do the bidding of their masters. They are skilled both in close combat and offensive magic.OffBck

The pit fiend is the sixth-level creature of the Inferno in Heroes of Might and Magic V.

This unit is good in melee and has powerful spells - a useful combination. It's too slow to lead any charges, but with Fireball, it won't need to.

Abilities Edit

  • Large Creature - This creature is bigger than others and occupies four squares on the field.
  • Caster - This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).
    Spellbook:Fireball, Vulnerability
  • Demonic - This creature belongs to Inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.

Basic creatures
Imp · Horned demon · Hell hound · Succubus · Hell charger · Pit fiend · Devil
Upgraded creatures
Familiar · Horned overseer · Cerberus · Succubus mistress · Nightmare · Pit lord · Arch devil
Alternate upgrades
Vermin · Horned grunt · Firehound · Succubus seducer · Hell stallion · Pit spawn · Arch demon