"A cross between Knight and Cleric, Paladins perform both roles well, but not as well as the more focused classes they borrow from. Like Knights, Paladins can learn to use any type of weapon or armor, although they don't have as many choices to begin with. Paladins also begin with the Spirit realm of magic, and can also learn to use the Clerical Mind and Body realms. Their skill in the greater realms of Light and Dark is sharply limited, and they may never learn any of the Elemental realms."
The Paladin is one of the nine starting classes in Might and Magic VII: For Blood and Honor. Paladins can use both weapons and magic well, but excel in neither. They start with 30 hit points and 5 spell points, and gain 4 hit points and 1 spell point per level.