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"A paladin can use any weapon or item of armor, unless of opposite alignment or designed exclusively for another class. General fighting skills are equal to an archer's except that a paladin cannot use missile weapons during hand-to-hand combat."

The Paladin is one of the six classes in Might and Magic I. Paladins are proficient in all weapons and armor, and once they reach a high enough level, they can cast cleric spells. Their spell level is calculated by this formula: (Experience level - 5) / 2, with a maximum of 4. They are worse fighters than the knight, but their spellcasting is useful.

To become a paladin, a character must have might, personality, and endurance scores of at least 12. The base hit point growth of a paladin is between 1 and 10 hit points per level, but since they must have at least 12 endurance at the start of the game, the real growth will always be higher.

Sir Galand is the pre-made paladin character in the game.

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