|Damage||20 - 30|
|Cost per unit||1700 Gold|
|Growth per week||2|
The Paladins are the ultimate guardians and elite troops of the Holy Griffin Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge enemy troops from afar. Even better, Paladins have the ability to dispel enemy curses cast on their ranks.
The Paladin is a more powerful unit than the Cavalier. It is fast and has good attack, coupled with its jousting ability (the further it travels before attacking, the more damage it does) makes it formidable adversary. He can also heal other units and can dispel curses.
- Large Creature - This creature is bigger than others and occupies four squares on the field
- Jousting - Creature gets a 5% bonus to damage it inflicts during attack for each tile it covered on the battlefield before the attack
- Lay Hands - The creature can completely heal one unit from the target friendly stack and dispel all negative magical effects from this stack
- Immune to Frenzy - This creature is immune to Frenzy spell
|Peasant · Archer · Footman · Griffin · Priest · Cavalier · Angel|
|Conscript · Marksman · Squire · Imperial griffin · Inquisitor · Paladin · Archangel|
|Brute · Crossbowman · Vindicator · Battle griffin · Zealot · Champion · Seraph|