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The orc is the second-tier creature of the Plains faction in Heroes of Might and Magic: A Strategic Quest. It is one of the two shooters of its faction, but its low stats and speed reduces its value.

The orc is almost as strong as the archer; it has 2 attack and 4 shots less, but 1 more defense and is 10 gold cheaper than its human equivalent, overall making it slightly superior. The orc is a good shooter to begin with, but if trolls are available, one single such unit is better than 5 orcs due to its ability to regenerate and its high Attack skill. If ogres are in the Barbarian's end game army, orcs can be in it too, since they are just as slow as the ogres.

Heroes of Might and Magic I creatures
Farm (Knight) units Peasant - Archer - Pikeman - Swordsman - Cavalry - Paladin
Plains (Barbarian) units Goblin - Orc - Wolf - Ogre - Troll - Cyclops
Forest (Sorceress) units Sprite - Dwarf - Elf - Druid - Unicorn - Phoenix
Mountain (Warlock) units Centaur - Gargoyle - Griffin - Minotaur - Hydra - Dragon
Neutral creatures Rogue - Nomad - Ghost - Genie
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