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SkillGrandmasterNobilityIV

Nobility is a might skill school in Heroes of Might and Magic IV, related to political and governance areas. The primary skill is nobility and the secondary skills are estates, mining and diplomacy.

Skill LevelsEdit

Skill Level Power
BasicBasic Nobility increases all creature growth by 10% in the town that recognizes the hero as its governor. It also allows the hero to learn Advanced Estates, Advanced Mining, and Advanced Diplomacy.
AdvancedAdvanced Nobility increases all creature growth by 20% in the town that recognizes the hero as its governor. It also allows the hero to learn Master Estates, Master Mining, and Master Diplomacy.
ExpertExpert Nobility increases all creature growth by 30% in the town that recognizes the hero as its governor. It is required to learn Grandmaster Estates, Grandmaster Mining, and Grandmaster Diplomacy.
MasterMaster Nobility increases all creature growth by 40% in the town that recognizes the hero as its governor.
GrandmasterGrandmaster Nobility increases all creature growth by 50% in the town that recognizes the hero as its governor.

Estates Edit

SkillGrandmasterEstatesIV

Estates is a subskill of Nobility, and produces gold for the Kingdom.

Basic Basic Estates gives the hero the ability to produce an extra 100 gold per day for their kingdom, plus 10% per level of the hero. It is required to learn Expert Nobility.
Advanced Advanced Estates gives the hero the ability to produce an extra 200 gold per day for their kingdom, plus 10% per level of the hero. It is required to learn Master Nobility.
Expert Expert Estates gives the hero the ability to produce an extra 300 gold per day for their kingdom, plus 10% per level of the hero. It is required to learn Grandmaster Nobility.
Master Master Estates gives the hero the ability to produce an extra 400 gold per day for their kingdom, plus 10% per level of the hero.
Grandmaster Grandmaster Estates gives the hero the ability to produce an extra 500 gold per day for their kingdom, plus 10% per level of the hero.


Only produces gold when the hero is visible on the main map.

Mining Edit

SkillGrandmasterMiningIV

Mining is a skill in Heroes of Might and Magic IV, and a subskill of Nobility. The Mining secondary skill produces resources for the Kingdom.

Basic Basic Mining allows the hero to produce 2 each of wood and ore, plus 10% per level of the hero, over a 5 day period. It is required to learn Expert Nobility.
Advanced Advanced Mining allows the hero to produce 2 each of wood and ore, and 2 other resources, plus 10% per level of the hero, over a 5 day period. The 2 other resources cycle 1 each through gems, mercury, sulfur, and crystals - in that order. It is required to learn Master Nobility.
Expert Expert Mining allows the hero to produce 2 each of wood and ore, and 4 other resources, plus 10% per level of the hero, over a 5 day period. The 4 other resources cycle 1 each through gems, mercury, sulfur, and crystals - in that order. It is required to learn Grandmaster Nobility.
Master Master Mining allows the hero to produce 3 each of wood and ore, and 5 other resources, plus 10% per level of the hero, over a 5 day period. The 5 other resources cycle 1 each through gems, mercury, sulfur, and crystals - in that order.
Grandmaster Grandmaster Mining allows the hero to produce 4 each of wood and ore, and 6 other resources, plus 10% per level of the hero, over a 5 day period. The 6 other resources cycle 1 each through gems, mercury, sulfur, and crystals - in that order.

Like Estates, Mining does not produce resources when the hero is inside a town.

Diplomacy Edit

SkillGrandmasterDiplomacyIV

Diplomacy is a subskill of Nobility, and grants a pre-combat bonus. With Diplomacy, a hero can persuade neutral or enemy monsters (not lead by a hero) to join his cause.

Basic Basic Diplomacy gives the hero the ability to convince 30% of greatly outnumbered hostile creatures to desert for a price. The hero can sway no more than 120 experience points of creatures, plus 10% per level of the hero. Also, the cost of surrendering is 80% of normal.
Advanced Advanced Diplomacy gives the hero the ability to convince 40% of greatly outnumbered hostile creatures to desert for a price. The hero can convince no more than 240 experience points of creatures, plus 10% per level of the hero. Also, the cost of surrendering is 70% of normal.
Expert Expert Diplomacy gives the hero the ability to convince 50% of greatly outnumbered hostile creatures to desert for a price. The hero can convince no more than 360 experience points of creatures, plus 10% per level of the hero. Also, the cost of surrenduring is 60% of normal.
Master Master Diplomacy gives the hero the ability to convince 60% of greatly outnumbered hostile creatures to desert for a price. The hero can sway no more than 480 experience points of creatures, plus 10% per level of the hero. Also, the cost of surrendering is 55% of normal.
Grandmaster Grandmaster Diplomacy gives the hero the ability to convince 70% of greatly outnumbered hostile creatures to desert for a price. The hero can sway no more than 600 experience points of creatures, plus 10% per level of the hero. Also, the cost of surrendering is 50% of normal.


CommentsEdit

The Nobility skill is very valuable in anything but small maps. Assign your lords (or any other nobility specialist) to the defense of your castles, especially if they know tactics.

Once you have recruited the heroes you will be using in each stack from your local tavern, try to recruit a Nobility hero (Lord) for each city from which you actually intend to use the troops for more than city defense (i.e. plan to make use of them in an active stack). As you clear territory and locate Learning Stones, Dream Teachers, and Trees of Wisdom, have your otherwise non-adventuring Lords visit them to upgrade their skills.

Also, tempting though it may be, it does not pay to have your Lords sitting in their city garrison - their Estates skill only generates income when the Lord is visible on the main map. This rule also applies to peasants, and to heroes who have gold income from other sources, such as a Bag of Gold or a Purse of Gold.