Necromancy Ward
From the Might and Magic Wiki - Might and Magic, Heroes of Might and Magic, King's Bounty
[edit] Description
Necromancy Ward prevents any Raise or Animate Dead spell from working for the duration of the combat. It affects all targets on the Combat Map, including dead ones.
Level: 3 Cost: 5
[edit] Comments
A bizarre spell, this sort of duplicates the useless part of the Disintegrate spell. Except that it doesn’t even stop dead heroes or creatures being resurrected via Divine Intervention or Resurrection.
In the situation where an opposing necromancer will be hindered by not being able to cast either of these spells then this is the spell for you. Otherwise it’s useless.
