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Necromancy (H6)

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Necromancy is a faction ability in Might & Magic: Heroes VI. This faction ability is availabe only to Necropolis heroes. The gauge is filled when creatures are dealt damage. Friendly losses generate more points. Cooldown is 1 turn.

Icon Description Note
Necromancy I
Necromancy H6 I
Raises friendly undead creatures based on the size of your army.
Can raise Core creatures.
Ability restores Health in amount = 2.75% of total Army Health at the start of combat. Target area: 1x1.
Necromancy II
Necromancy H6 II
Require Level 5
Raises friendly undead creatures based on the size of your army.
More powerful than Necromancy I.
Can raise Core and Elite creatures.
Ability restores Health in amount = 5.5% of total Army Health at the start of combat. Percent = 5.5. Target area: 1x1.
Necromancy III
Necromancy H6 III
Require Level 15
Raises friendly undead creatures based on the size of your army.
More powerful than Necromancy II.
Can raise Core, Elite, and Champion creatures.
Ability restores Health in amount = 8.25% of total Army Health at the start of combat. Target area: 1x1.
Necromancy IV
Necromancy H6 IV
Require Level 25
Raises friendly undead creatures based on the size of your army. Healing is distributed among friendly undead in targeted area.
More powerful than Necromancy III.
Can raise Core, Elite and Champion creatures.
Ability restores Health of each stack in target area in amount = 11% of total Army Health at the start of combat. Target area: 3x3.

BonusesEdit

  • Soulreaver (Hero Ability) - The Hero's attacks mark the creature with Soulreaver for 3 turn. If a stack dies under the effect of Soulreaver, then the Hero gets 20 Necromancy Points. Constructs are not affected.
  • No Rest for the Wicked (Hero Ability) - Increase power of Necromancy by 3%.
  • Chamber of Necromancy (Town Building) - Increases Necromancy Points gained by 10%. Effects of additional Chambers of Necromancy are cumulative, but for each new Chamber the bonus provided will be a little lower.
  • Asha's Undying Resolve (Town Building) - Increases the effectiveness of the Necromancy faction Ability by 100%.
  • Amulet of Necromancy (Neck Artifact) - The gain of Necromancy Points is increased by 10%.
  • Pendant of Mastery (Neck Artifact) - The Hero's Faction ability is increased by 1 Rank and combat starts with racial gauge filled up to first Rank.

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