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Necromancy (H5)

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Necromancy is the the class-specific skill for the necromancers of the Necropolis in Heroes of Might and Magic V. It allows the raising of enemy dead as undead after a battle.

H5BasicNecromancy
  • Basic Necromancy allows a Necromancer to raise 20% of fallen enemy living creatures as own soldiers (a limited number of creatures can be raised per week). Increases the number of dark energy points.
H5AdvancedNecromancy
  • Advanced Necromancy allows a Necromancer to raise 30% of fallen enemy living creatures as own soldiers (a limited number of creatures can be raised per week). Increases the number of dark energy points.
H5ExpertNecromancy
  • Expert Necromancy allows a Necromancer to raise 40% of fallen enemy living creatures as own soldiers (a limited number of creatures can be raised per week). Increases the number of dark energy points.
H5UltimateNecromancy
  • Ultimate Necromancy allows a Necromancer to raise 50% of fallen enemy living creatures as own soldiers (a limited number of creatures can be raised per week). Increases the number of dark energy points.

It also allows Necromancers to gain these abilities:

Banshee Howl Edit

H5BansheeHowl

Grants a hero an ability to call upon death itself in combat. All enemy living creatures receive -1 to morale and luck and -10% to initiative.

Eternal Servitude Edit

H5EternalServitude

The Necromancer receives an ability to raise some of the fallen undead creatures in their army after combat.

Mark of the Necromancer Edit

H5MarkoftheNecromancer

Grants a Necromancer the ability to tie their own spirit to the spirits of any creatures on the battlefield until the end of combat. If linked creatures receive any damage the Necromancer will gain some mana, feeding upon those creatures' suffering.

Notes Edit

Before the game was patched, Necromancy could only raise skeletons, and the skill Skeleton Archers would allow them to raise skeleton archers instead. This skill was replaced by Mark of the Necromancer. The Necromancer was also not limited by Dark Energy points, allowing them to raise skeletons after every combat.

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