Wikia

Might and Magic Wiki

Might and Magic VI: The Mandate of Heaven

Comments0
2,979pages on
this wiki
Might and Magic VI: The Mandate of Heaven
MM6TitleArt
Development
DeveloperNew World Computing
PublisherThe 3DO Company
DesignerJon Van Caneghem
PlatformsMicrosoft Windows
ReleasedApr 30, 1998
Attributes
GenreRole Playing
Mode Single-player
Media 2 CD-ROMs
RequirementsIntel Pentium, 16 MB RAM, 4X CD-ROM drive, 100MB Hard Drive Space, Windows 95 or better
InputKeyboard and mouse
Previous game (release)Heroes of Might and Magic II: The Price of Loyalty (1997)
Next game (release)Heroes of Might and Magic III: The Restoration of Erathia (1999)
Continuity
UniverseOriginal universe
SettingContinent of Enroth, Enroth
Previous game (chronology) Heroes of Might and Magic II: The Succession Wars
Next game (chronology)Heroes of Might and Magic III: The Restoration of Erathia
Heroes of Might and Magic III: Armageddon's Blade

Might and Magic VI: The Mandate of Heaven was released in 1998 by 3DO, and is part of the Might and Magic series. The world had not seen another Might and Magic game in five years before this, as the previous Might and Magic chapter was released in 1993. The game takes part in the continent of Enroth, and is mainly about the story of Roland Ironfist, being held captive by the Devils, the Kreegan aliens.

Contents

IntroEdit

The intro cinematic depicts the party in a battle, presumably in Sweet Water, trying to fend off the Kreegans. Suddenly, a Red Dragon lands before them, and king of the Kreegans, Lord Xenofex, approaches. The party jumps into a well, falling down, landing on some branches sticking out of the wall. They climb a little bit back up and enter a secret passage, where they are met by the magician Falagar, who trains the party and instructs them how to do things. Falagar takes the party to the small town of New Sorpigal, where the game starts.

GameplayEdit

The game used an all new graphics engine introduced in 1998 in full 3D, differing from the previous installment's graphics. This engine (with a few modifications), using sprites and particles, was used in both successors, Might and Magic VII: For Blood and Honor in 1999 and Might and Magic VIII: Day of the Destroyer in 2000.

It is still possible to fight in turnbased mode, but a realtime battle style were also introduced, along with various new spells, one of them allowing the party to fly.

BugsEdit

As originally released, Might and Magic VI included about a dozen noteworthy bugs, two of which are potentially game-stopping (under somewhat unusual circumstances). Some of the bugs are exploitable (for example, gaining unlimited experience from The Hall of the Firelord in Bootleg Bay or unlimited gold from the obelisk treasure chest. v1.1 fixed most of the exploitable bugs and all of the game-stopping ones, but introduced a few others; these were fixed in v1.2.

EnemiesEdit

See List of Might and Magic VI monsters

Might and Magic 6 The Mandate of Heaven Official Trailer(00:32)
489 views
Official Trailer
KhalbraeAdded by Khalbrae
Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
47 Videos on this wiki
Add a video
1 of 7

Photos

Add a Photo
5,515photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki