Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Special enchantments in their bows and arrows allows them to shoot twice before the enemy even knows they're there, and to ensure that their targets recover slowly from their strike.
The master hunter does slightly more damage than the hunter, but another big advantage it that the increased defense and hit points make it less fragile.
- Shooter - This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.
- Elves Double Shot - Nothing can hinder creature from firing two full shots at the enemy instead of just one.
- Warding Arrows - This creature shoots charmed arrows: in addition to normal damage, there's a chance they might stun the enemy and delay their turn. When stunned, the target gets its ATB value reduced by 0.2.
|Heroes V Sylvan creatures|
|Pixie · Blade dancer · Hunter · Druid · Unicorn · Treant · Green dragon|
|Sprite · War dancer · Master hunter · Druid elder · Silver unicorn · Ancient treant · Emerald dragon|
|Dryad · Wind dancer · Arcane archer · High druid · Pristine unicorn · Savage treant · Crystal dragon|