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For other uses of the term, see master.

The master is the good-aligned promotion of the initiate in Might and Magic VII: For Blood and Honor. To be promoted to masters, initiates must seek out Bartholomew Hume in Harmondale and complete his quest to kill the High Priest of Baa at the Temple of Baa in AvLee.

Masters gain 8 hit points and 1 spell point per level. Compared to initiates, they can learn grandmaster staff, unarmed, dodging, learning, and body building, instead of master, and expert spirit, mind, and body magic instead of basic.

Evil-aligned initiates can instead be promoted to ninjas. Ninjas can learn master disarm trap instead of expert, and expert stealing instead of basic, but can only learn basic spirit, mind, and body magic, instead of expert.

Skills Edit

Skill Basic Expert Master Grand
Weapons
Sword Yes Yes No No
Axe No No No No
Staff Yes Yes Yes Yes
Spear Yes Yes No No
Dagger Yes Yes No No
Bow Yes No No No
Mace No No No No
Unarmed Yes Yes Yes Yes
Armor
Leather Yes Yes Yes No
Chain No No No No
Plate No No No No
Shield No No No No
Dodging Yes Yes Yes Yes
Magic
Fire No No No No
Water No No No No
Air No No No No
Earth No No No No
Spirit Yes Yes No No
Mind Yes Yes No No
Body Yes Yes No No
Dark No No No No
Light No No No No
Miscellaneous
Disarm Trap Yes Yes No No
Perception Yes Yes No No
Merchant No No No No
Learning Yes Yes Yes Yes
Meditation No No No No
Body Building Yes Yes Yes Yes
Identify Item No No No No
Repair Item No No No No
Identify Monster Yes Yes No No
Armsmaster Yes Yes Yes No
Stealing Yes No No No
Alchemy No No No No