... that in mines, Dungeon heroes will have the advantage, because mines are treated like subterranean?
... that Pikemen are immune to jousting?
... that even with the slowest creature, Ballistics will allow you to cast the first spell in a siege, unless your opponent has Artillery?
... that the defender in a siege has not only the advantage of castle walls, but also fights on the town's native terrain?
... that if your hero class can't learn a certain skill by natural means, a Scholar or Witch Hut can help?
... that if you do have an ammo cart you will have unlimited shots in an Utopia, even though you can't see it?