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These are the adventure map structures in Heroes of Might and Magic II.

Attribute Modifier Edit

Name Image Description
Arena ArenaII The hero can choose to gain +1 attack, +1 defense, or +1 spellpower.
Buoy BouyH2 Provides +1 morale for the next battle that the hero fights.
Faerie ring FaerieRing Provides +1 luck for the next battle that the hero fights.
Fort FortH2 The hero gains +1 to the defense skill.
Fountain ??? Provides a temporary +1 bonus to luck when visiting the fountain, which lasts until the next battle.
Gazebo GazeboH2 Adds 1000 experience to visiting hero. Can be visited once per hero.
Idol IdolH2 Provides +1 luck for the next battle that the hero fights.
Magic well MagicWellH2 Restores the hero's spell points to the maximum amount
Mercenary camp MercenaryCampH2 The structure grants a one-time bonus of +1 to the attack skill of visiting heroes.
Mermaid Mermaid Provides +1 luck for the next battle that the hero fights.
Shrine of the first circle ShrineFirstCircleHII As long as the hero has a spellbook, the acolytes will teach them a level one spell.
Shrine of the second circle ShrineSecondCircleHII As long as the hero has a spellbook, the acolytes will teach them a level two spell.
Shrine of the third circle ShrineThirdCircleH2 As long as the hero has a spellbook, the acolytes will teach them a level three spell.
Standing stones StandingStonesH2 The structure grants a one-time bonus of +1 to the spellpower skill of visiting heroes.
Temple TempleH2 Provides +2 morale for the next battle that the hero fights.
Tree of Knowledge TreeOfKnowledgeII Structure provide an extra level for any hero that visits it, usually at a cost.
Witch doctor's hut WitchDrHut The structure grants a one-time bonus of +1 to the knowledge skill of visiting heroes.
Witch's hut WitchsHutH2 Hero can visit the hut to learn a secondary skill.

Creature banksEdit

Name Image Description
City of the Dead CityOfTheDead II The hero can fight a varied group of Necromancer faction creatures, and if victorious, they can hire liches there.
Derelict Ship DerelictShipH2 The hero can fights with skeletons, and if victorious, is rewarded with gold.
Dragon City DragonCityII Guarded by green dragons, red dragons, and black dragons. If the hero is victorious, they can hire dragons here.
Graveyard Graveyard II CreatureBank The hero can fights with zombies, and if victorious, is rewarded with gold and artifacts.
Pyramid Pyramid II CreatureBank The hero can fights with mummies and vampires, and if victorious, is be rewarded with a random high-level spell.
Shipwreck ShipwreckH2 The hero can fights with ghosts, and if victorious, is rewarded with gold.

DwellingsEdit

Name Image Description
Archer's house ArchersHouseH2 The first hero to visit gets a random amount of archers added to the party.
Dwarf cottage DwarfCottageH2 The first hero to visit gets a random amount of dwarves added to the party. There is no cost, and there is no battle.
Goblin hut GoblinHutH2 The first hero to visit gets a random amount of goblins added to the party. There is no cost, and there is no battle.
Halfling hole HalflingHole The first hero to visit gets a random amount of halflings added to the party. There is no cost, and there is no battle.
Peasant hut PeasantHutH2 The first hero to visit gets a random amount of peasants added to the party. There is no cost, and there is no battle.
Tree City TreeCity Allows the hero to hire a sprites for 50 gold.
Tree house TreeHouseH2 The first hero to visit gets a random amount of sprites added to the party. There is no cost, and there is no battle.
Watch tower WatchTowerH2 The first hero to visit gets a random amount of orcs added to the party. There is no cost, and there is no battle.

MinesEdit

Name Image Description
Abandoned mine
AbandonedMine
They are guarded by ghosts. Once the ghosts are defeated, the abandoned mine turns into a gold mine.
Alchemist lab
AlchemistLab
Provides 1 mercury per day.
Crystal mine
CrystalMine
Provides 1 crystal per day.
Gem mine
GemsMine
Provides 1 gem per day.
Gold mine
GoldMine
Provides 1000 gold per day.
Ore mine
Ore MineII
Provides 2 ore per day.
Sawmill
SawmillII
Provides 2 wood per day.
Sulfur mine
SulfurMine
Provides 1 sulfur per day.

Traveling and miscellaneousEdit

Name Image Description
Daemon cave
DaemonCaveH2
When the hero enters the daemon cave, they can encounter a demon, and be rewarded with gold or experience.
Freeman's foundry
FreemansFoundryH2
Upgrades pikemen, swordsmen, and iron golems. There is no cost.
Hill fort
Hillfort
Upgrades orcs, ogres, and dwarfs. There is no cost.
Hut/Eye of the Magi
HutOfTheMagi II
Visiting it will reveal the area around the Eye of the Magi. The eye cannot be interacted with, and its only use is to provide sight through the Hut.
Jail
Jail H2
The jail holds a hero that will join the side of anyone who frees them. Rescuing a prisoner from a jail is sometimes one of the objectives of a scenario.
Lighthouse
LighthouseH2
When a hero gains control of the lighthouse, the faction's heroes gain a bonus to water movement.
Magellan's maps
MagellansMapsH2
Retired captain offers to reveal all of the water on the map for 1000 gold.
Magic garden
MagicGardenH2
Leprechaun gives 5 gems. The leprechaun can only be visited for a reward once per week.
Obelisk
Obelisk - H2
The obelisk reveals a peice of the puzzle map so the player can find the ultimate artifacts.
Oracle
OracleH2
Blind seer shows them all the player rankings.
Sirens
SirensII
They can be found at sea, and if anyone visits them, they will kill 30% of that hero's army, but give them experience based on the hit points of the creatures.
Stables StablesII Increases the hero's movement day for the rest of that week, allowing them to move further on the adventure map.
Stone lith StoneLithsH2 Going into a monolith will take the hero to another monolith. There are two kinds of monoliths: one-way and two-way.
Trading post
TradingPostH2
The trading post acts as a marketplace.
Traveller's tent
TravellersTent
Gives an actual password that the player has to remember and type in to open the barrier. If player forget the code, they have to revisit the traveller's tent.
Waterwheel
WaterWheelH2
When the hero to visit the waterwheel is provided with a random amount of gold by the keeper. The waterwheel can only be visited once a week.
Whirlpool
Whirlpool H2
The whirlpool can be used to travel to another part of the map, but that has 1/3 chance to kill 50% of the creatures in the hero's lowest-tier stack.
Windmill
WindmillH2
When the hero to visit the windmill is provided with a random resource by the keeper. The windmill can only be visited once a week.

TreasuresEdit

Name Image Description
Campfire
CampfireH2
The first hero to visit the campfire is finds a random amount of gold and resources. The campfire can only be visited once, and then it disappears.
Flotsam
FlotsamH2
The first hero to visit the campfire is finds a random amount of wood and gold. The flotsam can only be visited once, and then it disappears.
Sea chest
SeaChestH2
Usually contains gold, and sometimes artifacts. There is no battle, and it may only be visited once.
Shipwreck survivor
ShipwreckSurvivorH2
The first hero to rescue the survivor, is granted a random artifact. There is no cost, no battle, and can only be visited once.
Skeleton ??? When the hero approaches the skeleton, they have a chance of obtaining a minor artifact or nothing at all.
Treasure chest ??? Treasure chest contains a varying amount of gold. When picked up by a hero, they can either keep the gold, or give it away for experience.

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