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This page lists the items in Might and Magic II: Gates to Another World.


Weapons / Missile Weapons[]

Name Base damage Can be equipped by

[1]

Equip effect?

[2]

Use effect? [2] [3]
Accurate Sword 1-10 KPRA Accuracy +10
Acidic Sword 1-10 KPRA Acid +15 S3/1 (Acid Stream)
Ancient Bow 1-35 KPA Accuracy +15 Accuracy +15
Bardiche 1-13 KPAB
Battle Axe 1-10 KPRAB
Blazing Axe 1-10 KPRAB Fire +15
Blowpipe 1-4 All but Clerics
Broad Sword 1-10 KPRA
Bull Whip 1-6 KSRNCB
Burning Bow 1-8 KPRAN Fire +10 C3/5 (Lasting Light)
Chance Sword 1-10 KPRA Luck +15
Cinder Pipe 1-4 All but Clerics Fire +10 S4/3 (Fireball)
Cold Blade 1-10 KPRA Cold +15 S4/1 (Cold Beam)
Crossbow 1-8 KPRAN
Cudgel 1-5 KPRACB
Cutlass 1-7 KPRA
Dagger 1-4 All but Clerics
Dark Trident 1-30 KPAB AC +5
Death Bow 1-24 KPA Luck +15 Level +15
Divine Mace 1-14 KPRACB AC +10 C9/1 (Divine Intervention)
Dyno Katana 1-20 KN Electric +15 Level +15
Ego Scimitar 1-9 KPRA Personality +12
Electric Axe 1-10 KPRAB Electric +15 S3/4 (Lightning Bolt)
Electric Sword 1-10 KPRA Electric +15 S6/5 (Super Shock)
Energy Blade 1-20 KPRA Energy +15 S6/1 (Disintegration)
Energy Sling 1-10 KPRANB Energy +15 S1/3 (Energy Blast)
Energy Whip 1-6 KSRNCB Energy +15 S1/3
Exacto Spear 1-7 KPRANB Accuracy +6
Fast Cutlass 1-7 KPRA Speed +4
Fiery Spear 1-7 KPRANB Fire +15 S4/3
Fire Glaive 1-10 KPAB Fire +15 S4/3
Fireball Bow 1-10 KPAN Fire +15 S4/3
Flail 1-8 KPRAC
Flamberge 1-16 KPA
Flaming Sword 1-10 KPRA Fire +15 S4/3
Flash Sword 1-10 KPRA Energy +15
Force Sword 1-20 KPRA Might +15 Might +15
Genius Staff 1-16 KSPANC Intellect +10 Level +15
Giant Sling 1-15 KPRANB Poison +15 Might +15
Glaive 1-10 KPAB
Grand Axe 1-20 KPRAB Might +15 Might +15
Great Axe 1-15 KPAB
Great Bow 1-12 KPA
Great Hammer 1-14 KPACB
Halberd 1-14 KPAB
Hand Axe 1-5 KPRANB
Harsh Hammer 1-15 KPACB Might +3
Holy Cudgel 1-10 PC Personality +15 C9/2 (Holy Word)
Ice Sickle 1-16 KPAB Cold +15 S4/1
Ice Scimitar 1-18 KPRA Cold +15 S6/3 (Fantas. Freeze)
Katana 1-10 KN
Large Club 1-4 All
Large Knife 1-5 All but Clerics
Long Bow 1-10 KPAN
Long Dagger 1-6 All but Clerics
Long Sword 1-8 KPRA
Looter Knife 1-6 All but Clerics Thievery +15
Lucky Knife 1-5 All but Clerics Luck +10
Mace 1-7 KPRACB
Magic Sword 1-20 KPRA Magic +15 Level +15
Maul 1-6 KPRACB
Mauler Mace 1-7 KPRACB Might +6
Meteor Bow 1-24 KPA AC +5 S8/3 (Meteor Shower)
Mighty Whip 1-6 KSRNCB Might +3
Moon Halberd 1-30 KPAB Luck +15 C7/3 (Moon Ray)
Naginata 1-12 KN
Nunchakas 1-6 KN
Photon Blade 1-25 Knights only Might +15 S9/1 (Implosion)
Pike 1-12 KPAB
Pirates' Bow 1-8 KPRAN Thievery +10 Accuracy +15
Power Club 1-6 All Might +5
Power Cudgel 1-5 KPRACB Might +3
Quick Flail 1-8 KPRAC Speed +5
Quiet Sling 1-5 KPRANB Sleep +15 C2/6 (Silence)
Rapid Katana 1-10 KN Speed +6
Sabre 1-8 KPRA
Sage Dagger 1-8 SA Intellect +15 Level +15
Scimitar 1-9 KPRA
Scorch Maul 1-6 KPRACB Fire +15
Scythe 1-9 KPAB
Sharp Sabre 1-8 KPRA Accuracy +5
Shaman Pipe 1-4 All but Clerics Magic +10 Spell Level +1
Shock Flail 1-8 KPRAC Electric +15 S2/2 (Electric Arrow)
Short Bow 1-6 KPAN
Short Sword 1-6 KPRAN
Sickle 1-8 KPAB
Sling 1-5 KPRANB
Slumber Club 1-4 All Sleep +15 S1/7 (Sleep)
Small Club 1-2 All
Small Knife 1-3 All but Clerics
Sonic Whip 1-6 KSRNCB Poison +15 C2/4 (Pain)
Soul Scythe 1-18 KPAB Magic +15 S5/2 (Fingers of Death)
Spear 1-7 KPRANB
Speedy Sword 1-10 KPRA Speed +10
Spiked Club 1-6 All but Clerics
Staff 1-8 All but Robbers
Star Bow 1-24 KPA Energy +15 S9/3 (Star Burst)
Stone Hammer 1-18 KPACB Magic +15
Sun Naginata 1-25 KN AC +10 Level +15
Swift Axe 1-20 KPRAB Speed +15 Speed +15
Thunder Sword 1-20 KPRA Might +15 S3/4
Titan's Pike 1-40 KPAB Might +15 Might +15
Tri-Sickle 1-24 KPAB
Trident 1-11 KPAB
True Axe 1-10 KPRAB Accuracy +5
Voltage Bow 1-10 KPAN Electric +10 S3/4
Wakizashi 1-8 KN
War Hammer 1-10 KPACB
Wind Staff 1-8 All but Robbers Speed +5 C5/1 (Air Encasement)
Wizard Staff 1-16 Sorcerers only Intellect +15 S7/4 (Prismatic Light)

Armor[]

Name Armor bonus Can be equipped by

[1]

Equip effect?

[2]

Use effect? [2][3]
Acid Shield 3 KPRCB Acid +15
B Chain Mail 6 KPRAC Poison +15
B Plate Mail 8 KP Poison +15
B Ring Mail 5 KPRANC Poison +15
B Scale Mail 4 All but Sorcerers Poison +15
B Splintmail 7 KPC Poison +15
Bronze Helm 2 KPCB Poison +15
Bronze Shield 3 KPRCB Poison +15
Chain Mail 6 KPRAC
Cold Shield 3 KPRCB Cold +15
Elec Shield 3 KPRCB Electric +15
Elven Cloak 5 RA S3/3 (Invisibility)
Fire Shield 3 KPRCB Fire +15
G Chain Mail 8 KPRAC Luck +15 Level +10
G Plate Mail 12 KP Luck +15 Level +15
G Ring Mail 7 KPRANC Luck +15 Level +10
G Scale Mail 6 All but Sorcerers Luck +15 Level +10
G Splintmail 9 KPC Luck +15 Level +12
Gold Helm 4 KPCB Luck +15 Level +5
Gold Shield 7 KPRCB Luck +15
Great Shield 3 KPRCB
Helm 2 KPCB
I Chain Mail 6 KPRAC Sleep +15
I Plate Mail 8 KP Sleep +15
I Ring Mail 5 KPRANC Sleep +15
I Scale Mail 4 All but Sorcerers Sleep +15
I Splintmail 7 KPC Sleep +15
Invisicloak 6 All S3/3
Iron Helm 2 KPCB Sleep +15
Iron Shield 3 KPRCB Sleep +15
Large Shield 2 KPRCB
Leather Suit 3 All but Sorcerers
Magic Shield 5 KPRCB Magic +15
Padded Armor 2 All
Plate Armor 10 KP
Plate Mail 8 KP
Ring Mail 5 KPRANC
S Chain Mail 6 KPRAC Energy +15
S Plate Mail 8 KP Energy +15
S Ring Mail 5 KPRANC Energy +15
S Scale Mail 4 All but Sorcerers Energy +15
S Splintmail 7 KPC Energy +15
Scale Armor 4 All but Sorcerers
Silver Helm 3 KPCB Energy +15
Silver Shield 3 KPRCB Energy +15
Small Shield 1 KPRCB
Splint Mail 7 KPC


Other[]

Equippable[]

Name Can be equipped by

[1]

Equip effect

[2]

Use effect? [2] [3]
Accy Gauntlet All but Sorcerers Accuracy +6 Accuracy +10
Agate Grail Paladins only Personality +15
Castle Key RN Thievery +5 [4]
Cure-all Wand All Poison +15 C5/5 (Remove Cond.)
Defense Ring All AC +2 S4/5 (Shield)
Disruptor All Energy +15 S5/1 (Disrupt)
Elven Boots RA Speed +5
Enchanted ID All Personality +15 Level +15
Freeze Wand All Cold +15 S6/3 (Fantas. Freeze)
Hero Medal All Personality +4 C2/2 (Heroism)
Magic Charm All Magic +10 S2/7 (Protect/Magic)
Mgt Gauntlet KPRACB Might +6 Might +10
Phaser All Accuracy +5 S6/1 (Disintegration)
Quartz Skull Sorcerers only Intellect +15
Ray Gun All Accuracy +5 S1/3 (Energy Blast)
Ruby Ankh All Luck +10 C7/4 (Raise Dead)
Sage Robe Sorcerers only Intellect +6 Level +10
Silent Horn All Poison +10 C2/6 (Silence)
Skeleton Key RN Thievery +10
Speed Boots All Speed +15 C5/3 (Frenzy)
Stealth Cape RN Thievery +10 Speed +15
Storm Wand All Electric +10 S3/4 (Lighting Bolt)
Sun Crown Archers only Intellect +15
Thief's Pick RN Thievery +15


Unequippable, usable[]

Name Use effect [2][3]
Antidote Ale C3/4 (Cure Poison)
Compass S1/6 (Location)
Dog Whistle S4/4 (Guard Dog)
Dove's Blood C4/3 (Cure Disease)
Energizer S6/4 (Recharge Item)
Force Potion Might +10
Herbal Patch C2/1 (Cure Wounds)
Holy Charm C1/7 (Turn Undead)
Hourglass S4/6 (Time Distortion)
Instant Keep S5/4 (Shelter)
Lantern S1/5 (Light)
Lava Grenade S4/3 (Fireball)
Lich Hand S5/2 (Fingers of Death)
Magic Herbs C1/4 (First Aid)
Magic Meal C3/2 (Create Food)
Magic Mirror S7/2 (Duplication)
Max HP Potion HP +2
Monster Tome S2/3 (Ident. Monster)
Moon Rock C7/3 (Moon Ray) 
Rope 'n Hooks S2/4 (Jump)
Sextant S1/6
Skill Potion Level +5
Super Flare C3/5 (Lasting Light)
Teleport Orb S5/5 (Teleport)
Torch S1/5
Wakeup Horn S1/1 (Awaken)
Witch's Broom S3/2 (Fly)


Unusable, miscellaneous/quest items[]

  • A-1 Todilor
  • Admit 8 Pass
  • Air Disc
  • Air Talon
  • Black Key
  • Black Ticket
  • Corak's Soul
  • Cupie Doll
  • Earth Disc
  • Earth Talon
  • Element Orb [5]
  • Fe Farthing
  • Fire Disc
  • Fire Talon
  • Gold Goblet
  • Green Key
  • Green Ticket
  • Honor Sword
  • J-26 Fluxer
  • Loincloth
  • Mark's Keys
  • N-19 Capitor
  • Noble Sword
  • Red Key
  • Red Ticket
  • Useless Item
  • Valor Sword
  • Water Disc
  • Water Talon
  • Yellow Key
  • Yellow Ticket

Notes[]

  1. 1.0 1.1 1.2 Guide: K = Knight S = Sorcerer P = Paladin R = Robber A = Archer C = Cleric N = Ninja B = Barbarian
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Numeric values are increased by the item's plus modifier / amount of enchantment
  3. 3.0 3.1 3.2 3.3 Stat bonuses conferred by using are temporary
  4. A castle key cannot be used, but the party can enter castles without fighting guards if one is in a character's inventory
  5. Although it supposedly has a use, i.e. it should cast the Star Burst spell when used, the element orb is technically an unusable quest item since it is always generated with no charges.
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