FANDOM


Light magic is a skill in Heroes of Might and Magic V that allows the learning of light magic spells of the third spell level. Higher skill levels allow the learning of fourth and fifth level spells. Barbarians cannot learn light magic or any subskills, instead learning Shatter Light.

For the chances each hero class has to learn basic light magic when leveling up, check the table below.

Hero class Chances
Barbarian -
Demon Lord 2%
Knight 8%
Necromancer 2%
Ranger 8%
Runemage 8%
Warlock 2%
Wizard 10%

Skills and AbilitiesEdit

H5BasicLightMagic
  • Basic Light Magic allows hero to learn Light Magic spells of the third circle and makes Light Magic more effective overall.


H5AdvancedLightMagic
  • Advanced Light Magic allows hero to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.


H5ExpertLightMagic
  • Expert Light Magic allows hero to learn Light Magic spells of the fifth circle and gives maximum power to Light Magic.

Heroes can learn three basic abilities, or a mix of basic and advanced abilities.

Basic abilities Edit


Master of Abjuration Edit

H5MasterofAbjuration

Grants mass versions of Deflect Missile and Endurance spells, at double the spell cost. Hero wastes only half their current initiative to cast these spells,


Master of Blessings Edit

H5MasterOfBlessings

Grants mass version of Divine Strength and area version of Cleansing, at double the spell cost. Hero wastes only half their current initiative to cast these spells,


Master of Wrath Edit

H5MasterofWrath

Grants mass versions of Righteous Might and Haste spells, at double the spell cost. Hero wastes only half their current initiative to cast these spells. Adds +4 to effective spellpower of Word of Light spell.

Advanced abilities Edit


Eternal Light Edit

H5EternalLight

Hero's light spells are twice harder to dispel. Opposite spells (like Slow versus Haste) applied by an enemy to hero's creatures have 50% chance to fail (available to all heroes).


Fire Resistance Edit

H5FireResistance

Creatures under hero's control receive only 50% damage from all fire spell attacks and are immune to armor-damaging effects of Master of Fire ability (available to all heroes).


Guardian Angel Edit

H5GuardianAngel

When all the knight's troops fall dead in combat, an Angel, summoned on a field of battle, resurrects the most powerful group of dead creatures and disappears (only available to Knights). Provided by Master of Blessings in Heroes V and Benediction, Master of Abjuration, and Master of Blessings in Tribes of the East.


Refined Mana Edit

H5RefinedMana

Casters in hero's army will spend only half the required mana cost to cast spells (available to all heroes).


Storm Wind Edit

H5StormWind

The hero calls upon the forces of nature to affect enemy flying creatures. Initiative and Speed of all enemy flyers is decreased by one (available to all heroes). Provided by Master of Wrath.


Suppress Light Edit

H5SuppressLight

Enemy hero is forced to spend twice more mana to cast Light Magic spells in combat (available to all heroes).


Twilight Edit

H5Twilight

Increases spellpower by +3 for all spells of dark and light magic schools (available to Knights, Necromancers, and Warlocks). Provided by Master of Blessings for Necromancers and Refined Mana and Dark Ritual for Warlocks in Heroes V, and Fallen Knight for Knights, Banshee Howl for Necromancers, and Dark Ritual for Warlocks in Tribes of the East.

SpellsEdit

Main article: Light Magic (H5)/Spells

The spells are focused mostly on blessing the troops. It can give them more Attack, Defense, protect them from magic etc.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.