The light elemental is a creature in Might & Magic: Heroes VI.

Light Elementals usually appear at dawn, when the pale and rosy light is refracted through clouds and dew, weaving into a visible form. Friendly though flighty, these beautiful spirits often come to the aid of lost travelers. Wilder than the Glories (though of the same essence) who are summoned by the followers of Elrath, the Dragon God of Light, the Light Elementals know no allegiance and judge the purity of each heart they encounter by their own standards. When angered, they can flare into brilliance and blind their enemies.Thanks to their devotion to Elrath, the priesthood of the Holy Empire has a natural affinity to Light Elementals.Within their ranks exists a matriarchal order called the “Light Weavers”, whose task is to seek the newborn Light Elementals and weave them into sacred cloths that will be used to create garments for the heroes of the Empire or bind them into brilliant stained glass that will decorate the cathedrals erected in homage to Elrath.OffBck


Living Living
Can be healed and resurrected. Susceptible to morale.OffBck
Heroes VI Spirit Form Icon Spirit Form
Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.OffBck
Elemental Affinity Light Affinity
Elementals are dealt 50% reduced damage from their affinity element (Light) and 50% increased damage for their counter-element (Dark). Elementals are also immune to negative effects from their affinity element.OffBck
Speed of Light Off Attack
Attack target stack and hold position. Cooldown: 1 turn(s).OffBck
Speed of Light Speed of Light
The Light Elemental can move, attack and return, avoiding retaliation.OffBck
Cleansing Light H6 Cleansing Light
Each time the Light Elemental teleports, she dispels adjacent stacks for one random spell. Dispels negative spells from friendly stacks and positive spells from enemy stacks.OffBck
Epiphany Epiphany
The Light Elemental retaliates with rays of light radiating to eight directions. Enemy stacks caught in the rays are dealt 15-16 Damage (Light).Friendly creatures within the rays are healed for 15-16 Health.OffBck
Pain Mirror Pain Mirror
10% of the damage dealt to the Light Elemental is returned to its attackers. Only melee attacks are valid.OffBck
Searing Light Searing Light
Damage and blind the target for +1 turn. Consumes the Light Elemental's substance, which regenerates after the combat.OffBck