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The following spells are available in the Light Magic school.

SpellsEdit

Tier 1Edit

Light Magic spells (Novice level)
Elrath's conviction H7
Elrath's conviction
Increases the hero's Defence and Leadership for the next combat.OffBck
Mana cost: 20
Unskilled: +2 Defence and +5 Leadership
Novice: +3 Defence and +10 Leadership
Expert: +5 Defence and +15 Leadership
Master: +7 Defence and +25 Leadership
Heal H7
Heal
Heals and resurrects the target friendly creature or deals light damage to the target enemy undead creature, instantly.OffBck
Mana cost: 20
Unskilled: 10 + 3 * Magic Health or 0 + 15 * Magic to 90 + 15 * Magic light damage
Novice: 15 + 5 * Magic Health or 27 + 18 * Magic to 81 + 18 * Magic light damage
Expert: 20 + 7 * Magic Health or 50 + 22 * Magic to 82 + 22 * Magic light damage
Master: 30 + 10 * Magic Health or 81 + 30 * Magic to 99 + 30 * Magic light damage
Sun beam H7
Sun beam
Deals light damage to the target enemy unit, instantly.OffBck
Mana cost: 10
Unskilled: 0 + 10 * Magic to 60 + 10 * Magic light damage
Novice: 18 + 12 * Magic to 54 + 12 * Magic light damage
Expert: 34 + 15 * Magic to 56 + 15 * Magic light damage
Master: 54 + 20 * Magic to 66 + 20 * Magic light damage

Tier 2Edit

Light Magic spells (Expert level)
Celestial armour H7
Celestial armour
Absorbs damage from the target friendly creature for 3 turns.OffBck
Mana cost: 30
Unskilled: 27 damage absorb
Novice: 30 damage absorb
Expert: 39 damage absorb
Master: 54 damage absorb
Cleansing light H7
Cleansing light
Removes a number of negative magic effects from the target friendly creature, instantly.OffBck
Mana cost: 50
Unskilled: 1 effects and 0 Mana casting costs
Novice: 1 effects and -10 Mana casting costs
Expert: 2 effects and -30 Mana casting costs
Master: 3 effects and -40 Mana casting costs

Tier 3Edit

Light Magic spells (Master level)
Retribution H7
Retribution
Deals light damage to each creature attacking the target friendly creature. Lasts for 3 turns.OffBck
Mana cost: 20
Unskilled: 10 + 5 * Magic to 30 + 5 * Magic light damage
Novice: 25 + 8 * Magic to 40 + 8 * Magic light damage
Expert: 35 + 12 * Magic to 55 + 12 * Magic light damage
Master: 65 + 18 * Magic to 98 + 18 * Magic light damage
Sun burst H7
Sun burst
Deals light damage to enemy units hit by 1 of 8 rays emerging from the target spot into 8 directions. Units and obstacles block the rays. The target spot must be a free tileOffBck
Mana cost: 30
Unskilled: 0 + 7 * Magic to 42 + 7 * Magic light damage
Novice: 14 + 9 * Magic to 40 + 9 * Magic light damage
Expert: 29 + 13 * Magic to 49 + 13 * Magic light damage
Master: 70 + 26 * Magic to 86 + 26 * Magic light damage

Tier 4Edit

Light Magic spells (Grandmaster level)
Resurrection H7 spell
Resurrection
Heals and resurrects the target friendly creature instantly. The target creature heals and resurrects all adjacent friendly creatures for 3 turns.
(Not affected: Undead and Constructs)
OffBck
Mana cost: 45
Unskilled: 30 + 10 * Magic Health on target and 30 Health around
Novice: 42 + 15 * Magic Health on target and 42 Health around
Expert: 60 + 30 * Magic Health on target and 60 Health around
Master: 120 + 50 * Magic Health on target and 120 Health around
Martyr
Martyr Icon-H7X1
Target friendly creature becomes the martyr. Whenever any other friendly creature receives damage a percentage of that damage is redirected to the martyr. All other creatures have increased morale. Lasts a few combat rounds or until the martyr dies.OffBck
Mana cost: 35
Unskilled: ?% received damage, +? Ally Morale, lasts ? rounds
Novice: ?% received damage, +? Ally Morale, lasts ? rounds
Expert: ?% received damage, +? Ally Morale, lasts ? rounds
Master: ?% received damage, +? Ally Morale, lasts ? rounds