Wikia

Might and Magic Wiki

Light Elemental (H6)

Comments0
2,966pages on
this wiki
Lightelemental2
Rigil21Added by Rigil21
Light Elementals usually appear at dawn, when the pale and rosy light is 
Lightelemental
Rigil21Added by Rigil21
refracted through clouds and dew, weaving into a visible form.Friendly though flighty, these beautiful spirits often come to the aid of lost travelers.Wilder than the Glories (though of the same essence) who are summoned by the followers of Elrath, the Dragon God of Light, the Light Elementals know no allegiance and judge the purity of each heart they encounter by their own standards.When angered, they can flare into brilliance and blind their enemies.Thanks to their devotion to Elrath, the priesthood of the Holy Empire has a natural affinity to Light Elementals.Within their ranks exists a matriarchal order called the “Light Weavers”, whose task is to seek the newborn Light Elementals and weave them into sacred cloths that will be used to create garments for the heroes of the Empire or bind them into brilliant stained glass that will decorate the cathedrals erected in homage to Elrath.
  • Damage: 14-17(Light Magic)
  • Defense: 10
  • Magic Defense: 17
  • Health: 75
  • Ini: 50
  • Movment: 6 (Teleport)
  • Luck: 10
  • Moral: 10
  • Cost: 535 Gold

AbilitiesEdit

Speed of Light

Speed of Light
The Elemental can move, attack and return, avoiding retaliation.




Cleansing Light

Cleansing Light
Each time the Elemental teleports, she dispels adjacent stacks for one random spell. Dispels negative spells from friendly stacks and positive spells from enemy stacks.



Epiphany

Epiphany
The Elemental retaliates with rays of light radiating to eight directions. Enemy stacks caught in the rays are dealt 15-16 Light Damage( x num).Friendly creatures within the rays are healed for 15-16 Health.  


Pain Mirror

Pain Mirror
10% of the damage dealt to the creature is returned to its attackers. Only melee attacks are valid.  



Searing Light

Searing Light
Damage and blind the target for +1 turn. Consumes the Elementals substance, which regenerates after the combat.



Light Affinity 

Air Affinity
Elementals are dealt 50% reduced damage from their affinity element(Light) and 50% increased damage for their counter-element(Darkness). Elementals are also immune to negative effects from their affinity element.     



Spirit Form 

Spirit Form
Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.       



Living 

Living
 Can be healed and resurrected. Susceptible to morale.
Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
47 Videos on this wiki
Add a video
1 of 6

Photos

Add a Photo
5,471photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki