Inquisitors are much more fanatical and talented servants of Elrath than mere priests. Inquisitors protect themselves with a helmet and are stronger fighters. They are a decent ranged attacker for the Haven army.
This unit is able to cast the spells "haste", "divine strength" and "endurance".
The Inquisitors are the keepers of the true faith of Elrath, the Holy Dragon of Light. As such they fight fiercely against non-believers and enemies of the Church. On the battlefield Inquisitors do not enter the melee, but rather summon the wrath of Elrath on enemy troops while protecting their own with support spells.
- Shooter - This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo
- No Melee Penalty - Shooter has no penalty for damage inflicted during melee attack
- Caster - This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).
Spell Book: Haste, Divine Strength, Endurance
|Peasant · Archer · Footman · Griffin · Priest · Cavalier · Angel|
|Conscript · Marksman · Squire · Imperial griffin · Inquisitor · Paladin · Archangel|
|Brute · Crossbowman · Vindicator · Battle griffin · Zealot · Champion · Seraph|