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Inferno is a faction of demonic creatures that appears in Heroes of Might and Magic III. Unlike most of the factions in the game, it is not similar to any faction in Heroes II.

Lore[]

Incomplete This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it.

Classes[]

Creatures[]

Buildings[]

Basic[]

 
Village hall Inferno H3 Town hall Inferno H3 City hall Inferno H3Capitol Inferno H3Tavern Inferno H3
Village hall Town hall City hallCapitolTavern
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.The Capitol earns your kingdom 4000 gold per day.The Tavern increases morale for troops defending the city.

Requires:

N/A

Requires:

2500 Gold
Tavern

Requires:

5000 Gold
Mage guild level 1
Marketplace
Blacksmith
Town hall

Requires:

10000 Gold
City hall
Castle

Requires:

5 Wood
500 Gold

Fort Inferno H3Citadel Inferno H3Castle Inferno H3Marketplace Inferno H3Blacksmith Inferno H3
FortCitadelCastleMarketplaceBlacksmith
The Fort provides your town with defensive walls.Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses.The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth.With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own).The Blacksmith provides your armies with Ammo Carts.

Requires:

20 Wood
20 Ore
5000 Gold

Requires:

5 Ore
2500 Gold
Fort

Requires:

10 Wood
10 Ore
5000 Gold
Citadel

Requires:

5 Wood
500 Gold

Requires:

5 Wood
1000 Gold
 


Mage guild[]

 
Mage guild level 1 Inferno H3 Mage guild level 2 Inferno H3 Mage guild level 3 Inferno H3Mage guild level 4 Inferno H3Mage guild level 5 Inferno H3
Mage guild level 1 Mage guild level 2 Mage guild level 3Mage guild level 4Mage guild level 5
Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within.Entering the Mage Guild will allow a visiting hero to learn the spells kept within.Entering the Mage Guild will allow a visiting hero to learn the spells kept within.

Requires:

5 Wood
5 Ore
2000 Gold

Requires:

5 Wood
5 Ore
4 Mercury
4 Crystal
4 Sulfur
4 Gems
1000 Gold
Mage guild level 1

Requires:

5 Wood
5 Ore
6 Mercury
6 Crystal
6 Sulfur
6 Gems
1000 Gold
Mage guild level 2

Requires:

5 Wood
5 Ore
8 Mercury
8 Crystal
8 Sulfur
8 Gems
1000 Gold
Mage guild level 3

Requires:

5 Wood
5 Ore
10 Mercury
10 Crystal
10 Sulfur
10 Gems
1000 Gold
Mage guild level 4
 


Unique[]

 
Resource silo Inferno H3 Castle gate Inferno H3 Birthing pools Inferno H3Cages Inferno H3Brimstone stormclouds Inferno H3
Resource silo Castle gate Birthing poolsCagesBrimstone stormclouds
The Resource Silo provides you with additional +1 mercury each day. Allows travel between Inferno towns containing Castle Gates. Destination town must be unoccupied. The Birthing Pools increase Imp production by 8 per week.The Cages increase Hell Hound production by 3 per week.The Brimstone Stormclouds boost a garrison hero's power by +2 during any siege defense.

Requires:

5 Ore
5000 Gold
Marketplace

Requires:

5 Wood
5 Ore
10000 Gold
Citadel

Requires:

1000 Gold
Imp crucible

Requires:

1000 Gold
Kennels

Requires:

5 Sulfur
1000 Gold
Fort

Order of Fire Inferno H3Deity of Fire Inferno H3
Order of FireDeity of Fire
The Order of Fire increases the Power skill of any visting hero by +1.The presence of the Deity of Fire increases weekly creature generation by 50% and provides your kingdom with additional 5000 gold per day. Every week hereafter will be a Week of the Imp.

Requires:

5 Ore
1000 Gold
Mage guild level 1

Requires:

The Grail
 


Creature production[]

Un-upgraded[]

 
Imp crucible Inferno H3 Hall of Sins Inferno H3 Kennels Inferno H3Demon gate Inferno H3Hell hole Inferno H3
Imp crucible Hall of Sins KennelsDemon gateHell hole
The Imp Crucible allows you to recruit Imp. The Hall of Sins allows you to recruit Gogs. The Kennels allows you to recruit Hell Hounds.The Demon Gate allows you to recruit Demons.The Hell Hole allows you to recruit Pit Fiends.

Requires:

5 Wood
5 Ore
300 Gold
Fort

Requires:

5 Ore
1000 Gold
Imp crucible

Requires:

10 Wood
1500 Gold
Imp crucible

Requires:

5 Wood
5 Ore
2000 Gold
Hall of Sins

Requires:

3000 Gold
Demon gate

Fire lake Inferno H3Forsaken palace Inferno H3
Fire lakeForsaken palace
The Fire Lake allows you to recruit Efreet.The Forsaken Palace allows you to recruit Devils.

Requires:

10 Ore
3 Mercury
3 Sulfur
3 Gems
4000 Gold
Mage guild level 1
Demon gate

Requires:

10 Wood
10 Ore
20 Mercury
15000 Gold
Fire lake
 


Upgraded[]

 
Upg. imp crucible Inferno H3 Upg. Hall of Sins Inferno H3 Upg. kennels Inferno H3Upg. demon gate Inferno H3Upg. hell hole Inferno H3
Upg. imp crucible Upg. Hall of Sins Upg. kennelsUpg. demon gateUpg. hell hole
The Imp Crucible allows you to recruit Familiars. The Hall of Sins allows you to recruit Magogs. The Kennels allows you to recruit Cerberi.The Demon Gate allows you to recruit Horned Demons.The Hell Hole allows you to recruit Pit Lords.

Requires:

1000 Gold
Imp crucible

Requires:

5 Mercury
1000 Gold
Hall of Sins

Requires:

5 Sulfur
1500 Gold
Kennels

Requires:

5 Wood
5 Ore
2000 Gold
Demon gate

Requires:

5 Mercury
5 Sulfur
3000 Gold
Mage guild level 2
Hell hole

Upg. fire lake Inferno H3Upg. forsaken palace Inferno H3
Upg. fire lakeUpg. forsaken palace
The Fire Lake allows you to recruit Efreet Sultans.The Forsaken Palace allows you to recruit Arch Devils.

Requires:

5 Ore
5 Mercury
5 Sulfur
5 Gems
3000 Gold
Fire lake

Requires:

5 Wood
5 Ore
20 Mercury
20000 Gold
Forsaken palace
 


Gallery[]

Heroes of Might and Magic III factions
Castle · Rampart · Tower
Stronghold · Fortress · Conflux (AB)
Inferno · Necropolis · Dungeon · Forge (AB; scrapped)
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