|Heroes of Might and Magic: A Strategic Quest|
Boxshot depicting a radiant storybook adorned with imagery of a Knight.
|Developer||New World Computing|
|Publisher||New World Computing|
|Designed by||Jon Van Caneghem|
|Series||[[Heroes of Might and Magic]]|
|Format||MS-DOS (original release)|
Microsoft Windows, Mac OS
|Previous game||[[Might and Magic: Swords of Xeen (1995)]]|
|Next game||[[Heroes of Might and Magic II: The Succession Wars (1996)]]|
- For the Game Boy Color remake, see Heroes of Might and Magic (Game Boy Color).
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for MS-DOS. A spin-off of New World Computing's Might and Magic series of computer role-playing games, the success of Heroes of Might and Magic led to a number of sequels.
In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD.
Heroes of Might and Magic tells the story of Lord Morglin Ironfist, who is forced to flee his homeland through a magical portal, because his cousin, Ragnar, had usurped the throne after his uncle, Ragnar's father, killed Ironfist's father, the legitimate owner of the throne.
He finds himself along with his few followers in a strange and uncharted land, called Enroth. The land is unruled but contested by Ironfist and three other warlords: the barbarian Lord Slayer, the sorceress Queen Lamanda, and the warlock Lord Alamar.
Lord Ironfist defeats his three opponents and founds a new kingdom in Enroth. (In the campaigns, the player can also lead the other lords to victory, but the ending seeing Ironfist victorious is the only one that fits with the storyline of the rest of the Heroes series.)
Heroes of Might and Magic takes place in a medieval fantasy world, filled with creatures frequently associated with myth and legend. These creatures make up the military forces (troops) with which the player attempts to conquer opponents. The player leads generals through the game world at the head of armies of troops. These generals, called "heroes," provide a means to explore, attack, defeat, and acquire, the four basic principles in the game.
The ultimate goal of the game is usually to capture all enemy castles and defeat all enemy heroes. However, the game comes with many different play scenarios, and some of these scenarios have unique victory conditions, such as accumulating a certain amount of gold, or finding a particular artifact.
There are four different classes of heroes and castles, each with their own units and strengths/weaknesses.
- Knight – This alignment is one of two "might" alignments. "Might" aligned heroes gain skill points in attack or defense more often than in spell power or knowledge as they gain experience. Knight troops, listed in ascending order of strength are as follows: Peasants, Archers, Pikemen, Swordsmen, Cavalry, and Paladins.
- Barbarian – This is the second “might” alignment. Barbarian troops in ascending order of strength are as follows: Goblins, Orcs, Wolves, Ogres, Trolls, and Cyclopses.
- Sorceress – This is one of the two "magic" alignments. "Magic" aligned heroes gain skill points in spell power or knowledge more often than in attack or defense as they gain experience. Sorceress troops, listed in ascending order of strength are as follows: Sprites, Dwarves, Elves, Druids, Unicorns, and Phoenix.
- Warlock – This is the second "magic" alignment. Warlock units are as follows in ascending order of strength: Centaurs, Gargoyles, Griffins, Minotaurs, Hydras, and Dragons.
GameSpot rated the game's production values as somewhat below par, and regarded the story as being thin. Nonetheless, the game was complimented for its gameplay, and received a 7.5 out of 10 overall.
|Heroes of Might and Magic I|
|Gameplay||Adventure map - Adventure map structure (list) - Artifact (list) - Campaign - Combat phase - Creature ability - Creature attribute - Creatures (list) - Damage - Dwelling - Experience - Growth - Hero - Hero class - Luck - Morale - Primary skill - Puzzle map - Resource - Scenario - Spell (list) - Spell memorisation - Terrain type - Towns - Week/Day/Month system|
|Factions||Farm (Creatures) - Plains (Creatures) - Forest (Creatures) - Mountain (Creatures) - Neutral creatures|
|Heroes and characters||Knight (Individuals) - Barbarian (Individuals) - Sorceress (Individuals) - Warlock (Individuals)|
Lord Ironfist - Lord Slayer - Queen Lamanda - Lord Alamar - Ragnar - Guthbert - Ewine - Queen Ironfist
|Scenarios and campaign||Scenarios - A Strategic Quest (Gateway - Archipelago - The Wounded Land - Free-for-All - Castle Ironfist - Castle Slayer - Castle Lamanda - Castle Alamar - King-of-the-Hill)|
|Related||Enroth - GBC remake - Jon Van Caneghem - New World Computing|
|The Might and Magic series|
|Might and Magic RPGs||I - II - III - IV - V - VI - VII - VIII - IX|
|Heroes||I - II (The Price of Loyalty - Desecrated Lands) - III (Armageddon's Blade - The Shadow of Death) - IV (The Gathering Storm - Winds of War) - V (Hammers of Fate - Tribes of the East) - VI (Pirates of the Savage Sea - Danse Macabre - Shades of Darkness)|
|King's Bounty||King's Bounty - Quest for the Dragon Bone Staff - The Legend (Armored Princess - Crossworlds)|
|Ardon series||Crusaders of Might and Magic - Warriors of Might and Magic - Shifters|
|Related titles and spinoffs||Arcomage - Heroes Chronicles - Legends of Might and Magic - Dragon Rage - Mobile (II) - Dark Messiah - Clash of Heroes - Heroes Kingdoms - Heroes Online|
|Novels||The Dreamwright - The Shadowsmith - The Sea of Mist|
|Cancelled installments||New World Computing's Heroes V - Might and Magic Online - The Worldcrafter - Might and Magic X - Kingdoms of Might and Magic|