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Features addedEdit

  • Duel Preset Editor - Allows creating custom duel presets via the Map Editor for later use in the game's Duel Mode.
  • User Campaign - Allows creating new campaigns for the game by connecting a number of new maps via the Map Editor.
  • Dialogue and Combat Replay - Allows the recording and viewing of previously played combats and cutscenes\dialogue scenes in the game.
  • Movie Maker - Allows the editing of previously saved combat movies.
  • Observer Mode - Allows the user to watch other players’ multiplayer Duel Mode matches.

Bugs and other changesEdit

StabilityEdit

  • Game no longer crashes when a neutral creature attacks a gated enemy with cinematic camera enabled.
  • Game no longer desynchronizes after loading a save.
  • Game no longer crashes when splitting the joining creature stacks.
  • Fixed possible crashes caused by changing the game resolution.
  • Fixed memory leaks in combats and combat replays.
  • Reduced the amount of bandwidth used during combat.
  • Game no longer crashes when someone attempts to teleport to an invalid map cell.
  • Game no longer crashes when a Phoenix is summoned after the death of the previous Phoenix
  • Game now functions correctly when it is the turn of a creature under the Puppet Master spell.

Camera, graphics, interfacesEdit

  • Camera options work correctly now.
  • Gamma color was changed for the Mark of the Necromancer icon
  • Fixed inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases.
  • Creature selection no longer remains on the screen after the time limit is exceeded in duel mode (with Dynamic Battle option).
  • Corrected the number of lost creatures shown at the end of combat if the “Raise Dead” spell was used.
  • Town “Upgrades” hotkey fixed.
  • Griffins no longer disappear from the ATB bar in some cases when the hero performs a melee attack.
  • Options sliders can no longer be moved if disabled
  • The “Hire creatures” button no longer becomes disabled if there are no dwellings (inside or outside the town) from which to hire creatures.
  • War machines no longer appear to be affected by Master of Fire.
  • Password length condition removed for MP games.
  • Cursor in Ghost Mode only appears active for objects with which it can currently interact.
  • Added information about the damage done in ghost combat results (ghost mode).
  • Added more information for Resurrection and Raise Dead spell predictions.
  • Scroll bars in tavern interface corrected
  • Added ubi.com access to ratings for add-on races
  • Ghost combat results are now closed automatically if a combat between the Heroes is started afterwards.
  • Adventure Map scrolling corrected

Gameplay, Mechanics, BalanceEdit

  • The Necromancy working principles have been changed in accordance with v2.1
  • The Training working principles have been changed in accordance with v2.1
  • Improved combat AI tactics for strike-and-return creatures.
  • AI now uses “Mark of Necromancer” ability properly.
  • AI no longer casts the Armageddon spell if it can win with no casualties without using the spell.
  • AI now understands players' divertive placing tactics (such as those needed to defend shooting creatures).
  • AI can now bring its troops closer to moats.
  • AI no longer stops casting spells after Counterspell has been cast.
  • AI now uses Necromancy more efficiently.
  • AI now ignores summoned creatures in combat if it is shortly to eliminate the main forces.
  • It is no longer possible to duplicate the army illegally in duel mode.
  • Fixed: Autosave did not function in some conditions
  • A primary skill has been now added for hero ‘Vayer’.
  • The use of "Consume Artifact" has been disabled for human players in Quick/Auto Combat.
  • It is no longer possible to switch the hero in 3x3-duel mode when a hypnotized unit's turn comes.
  • “Imbue Arrow” now works properly even if “Deadeye Shot” is not present.
  • It is no longer possible to control blinded creature with “Divine Guidance” or “Teleport Assault”.
  • Hero now moves to the town gate cell after defeating the town guards.
  • Arch-Devils can now summon Pit Lords from any demonic corpse.
  • Hero Naadir can no longer raise ghosts from phantoms.
  • Angels can no longer escape Treant’s Entangling Roots in Quick/Auto Combat.
  • Complex artefacts (“Magic scroll of…”, “Wand of…”) now work properly when equipped from the start of the mission.
  • “Firewall” and “Fire Trap” now function properly when applied to creatures on their initial positions right after Tactic phase.
  • In duel 3x3 mode, spell effects on the hero are now only active when this hero is present on the battlefield.
  • Fire shield only retaliates to melee attacks now.
  • Corrected the amount of mana present at the end of the turn for heroes cursed by ghosts.

Map EditorEdit

  • The map editor documentation has been updated with changes related to the new features.
  • Corrected the game editor option concerning the number of monsters that can be set in a troop.

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