- Duel Preset Editor - Allows creating custom duel presets via the Map Editor for later use in the game's Duel Mode.
- User Campaign - Allows creating new campaigns for the game by connecting a number of new maps via the Map Editor.
- Dialogue and Combat Replay - Allows the recording and viewing of previously played combats and cutscenes\dialogue scenes in the game.
- Movie Maker - Allows the editing of previously saved combat movies.
- Observer Mode - Allows the user to watch other players’ multiplayer Duel Mode matches.
Bugs and other changesEdit
- Game no longer crashes when a neutral creature attacks a gated enemy with cinematic camera enabled.
- Game no longer desynchronizes after loading a save.
- Game no longer crashes when splitting the joining creature stacks.
- Fixed possible crashes caused by changing the game resolution.
- Fixed memory leaks in combats and combat replays.
- Reduced the amount of bandwidth used during combat.
- Game no longer crashes when someone attempts to teleport to an invalid map cell.
- Game no longer crashes when a Phoenix is summoned after the death of the previous Phoenix
- Game now functions correctly when it is the turn of a creature under the Puppet Master spell.
Camera, graphics, interfacesEdit
- Camera options work correctly now.
- Gamma color was changed for the Mark of the Necromancer icon
- Fixed inaccessibility of Hero Screen and Ghost Screen interfaces in certain specific cases.
- Creature selection no longer remains on the screen after the time limit is exceeded in duel mode (with Dynamic Battle option).
- Corrected the number of lost creatures shown at the end of combat if the “Raise Dead” spell was used.
- Town “Upgrades” hotkey fixed.
- Griffins no longer disappear from the ATB bar in some cases when the hero performs a melee attack.
- Options sliders can no longer be moved if disabled
- The “Hire creatures” button no longer becomes disabled if there are no dwellings (inside or outside the town) from which to hire creatures.
- War machines no longer appear to be affected by Master of Fire.
- Password length condition removed for MP games.
- Cursor in Ghost Mode only appears active for objects with which it can currently interact.
- Added information about the damage done in ghost combat results (ghost mode).
- Added more information for Resurrection and Raise Dead spell predictions.
- Scroll bars in tavern interface corrected
- Added ubi.com access to ratings for add-on races
- Ghost combat results are now closed automatically if a combat between the Heroes is started afterwards.
- Adventure Map scrolling corrected
Gameplay, Mechanics, BalanceEdit
- The Necromancy working principles have been changed in accordance with v2.1
- The Training working principles have been changed in accordance with v2.1
- Improved combat AI tactics for strike-and-return creatures.
- AI now uses “Mark of Necromancer” ability properly.
- AI no longer casts the Armageddon spell if it can win with no casualties without using the spell.
- AI now understands players' divertive placing tactics (such as those needed to defend shooting creatures).
- AI can now bring its troops closer to moats.
- AI no longer stops casting spells after Counterspell has been cast.
- AI now uses Necromancy more efficiently.
- AI now ignores summoned creatures in combat if it is shortly to eliminate the main forces.
- It is no longer possible to duplicate the army illegally in duel mode.
- Fixed: Autosave did not function in some conditions
- A primary skill has been now added for hero ‘Vayer’.
- The use of "Consume Artifact" has been disabled for human players in Quick/Auto Combat.
- It is no longer possible to switch the hero in 3x3-duel mode when a hypnotized unit's turn comes.
- “Imbue Arrow” now works properly even if “Deadeye Shot” is not present.
- It is no longer possible to control blinded creature with “Divine Guidance” or “Teleport Assault”.
- Hero now moves to the town gate cell after defeating the town guards.
- Arch-Devils can now summon Pit Lords from any demonic corpse.
- Hero Naadir can no longer raise ghosts from phantoms.
- Angels can no longer escape Treant’s Entangling Roots in Quick/Auto Combat.
- Complex artefacts (“Magic scroll of…”, “Wand of…”) now work properly when equipped from the start of the mission.
- “Firewall” and “Fire Trap” now function properly when applied to creatures on their initial positions right after Tactic phase.
- In duel 3x3 mode, spell effects on the hero are now only active when this hero is present on the battlefield.
- Fire shield only retaliates to melee attacks now.
- Corrected the amount of mana present at the end of the turn for heroes cursed by ghosts.
- The map editor documentation has been updated with changes related to the new features.
- Corrected the game editor option concerning the number of monsters that can be set in a troop.
|1.1 · 1.2|
|1.1 · 1.2 · 1.3 · 1.4 ·2.2 · 3.2|
|1.1 · 1.2 · 1.3 · 2.0 · 2.1 · 2.2 · 3.0|
| 1.0 · 1.1 · 1.2 · 1.3 · 1.4 · 1.41 · 1.5 · 1.6 |