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Herbalism is a secondary skill in Heroes of Might and Magic IV. It grants hero additional mana points.

Herbalism is related to secondary skill Nature Magic. By default, druids start with this skill.

Levels[]

Basic[]

SkillBasicHerbalismIV

Basic Herbalism gives the hero 10 spell points. It also allows the hero to regenerate 2 spell points per day. It requires the hero to learn Basic Nature Magic.

This skill allows the hero to learn:

Advanced[]

SkillAdvancedHerbalismIV

Advanced Herbalism gives the hero 20 spell points. It also allows the hero to regenerate 4 spell points per day. It requires the hero to learn Advanced Nature Magic and Basic Herbalism.

This skill allows the hero to learn:

Expert[]

SkillExpertHerbalismIV

Expert Herbalism gives the hero 30 spell points. It also allows the hero to regenerate 6 spell points per day. It requires the hero to learn Expert Nature Magic and Advanced Herbalism.

This skill allows the hero to learn:

Master[]

SkillMasterHerbalismIV

Master Herbalism gives the hero 40 spell points. It also allows the hero to regenerate 8 spell points per day. It requires the hero to learn Master Nature Magic and Expert Herbalism.

Grandmaster[]

SkillGrandmasterHerbalismIV

Grandmaster Herbalism gives the hero 50 spell points. It also allows the hero to regenerate 10 spell points per day. It requires the hero to learn Master Herbalism.

This is the final level of Herbalism skill. This skill allows the hero to learn:

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