|Cost per unit||140 gold|
|Growth per week||9|
The etheral ghosts can drain life energy from their opponents, aging their prey in seconds. This causes any target to become slower and weaker in combat.
Ghosts are fast, tough fliers with a very debilitating touch. They serve well for shutting down dangerous ranged units. While they take more than their fair share of physical damage (having the same defense as vampires), they fall swiftly to direct-damage spells, having only 15 hit points apiece.
Flying allows this creature to fly over obstacles, creatures, heroes, and castle walls.
Undead creatures are not affected by morale, or by spells and abilities that only work on living creatures. Some spells and artifact (such as Holy Water) have special effects on Undead creatures. Undead creatures, however, give an additional -2 morale penalty to all non-Death creatures.
This creature's attack has a chance of temporarily Aging the enemy. An Aged target has its Attack skill decreased by 25%, its Defense skill decreased by 20%, and its Speed and Movement decreased by 50%.
Insubstantial increases this creature's Melee and Ranged Defense by 100%.
|Skeleton · Imp · Ghost · Cerberus · Vampire · Venom spawn · Bone dragon · Devil|
|Zombie · Gargoyle · Mummy · Ice demon · Dark champion (TGS)|