FANDOM


For the faction in other games, see Fortress.

Fortress is a faction of dwarves in the Might & Magic: Heroes VII expansion, Trial by Fire. They worship Arkath, Dragon God of Fire.

LoreEdit

"The Dwarves have coalesced from a series of scattered clans into a mighty nation, capable of defending itself against all enemies. Children of the Dragon of Fire, they worship him in the deep places of the world where magma provides the only light, and in return they are taught the secrets of the forge and the hearth."
—mmh7.ubi.com

UnitsEdit

WarfareEdit

ClassesEdit

MightEdit

MagicEdit

BuildingsEdit

BasicEdit

 
Village hall Fortress H7 Town hall Fortress H7 City hall Fortress H7Capitol Fortress H7Hall of heroes Fortress H7
Village hall Town hall City hallCapitolHall of heroes
Provides the option to build new structures in this town. Provides 500 Gold H7 per day. Provides additional 500 Gold H7 per day. Provides additional 1000 Gold H7 per day.Provides additional 1000 Gold H7 per day. You can have only one Capitol.Provides the option to enlist new and defeated heroes.

Requires:

N/A

Requires:

1000 Gold H7
Village hall
Town level 3

Requires:

5000 Gold H7
Town hall
Town level 9

Requires:

10000 Gold H7
10 Wood H7
10 Ore H7
City hall
Town level 15

Requires:

500 Gold H7
5 Ore H7

Marketplace Fortress H7
Marketplace
Provides the option to trade resources.

Requires:

500 Gold H7
 


FortificationsEdit

 
Fortification level 1 Fortress H7 Fortification level 2 Fortress H7 Fortification level 3 Fortress H7Moat Fortress H7Runic fortifications Fortress H7
Fortifications level 1 Fortifications level 2 Fortifications level 3MoatRunic fortifications
Equips the town with walls and gate in siege combats and a local guard of Defenders and Kobold Scouts. Increases the hit points of walls and gate in siege combats. Adds Dis and Rune Priests to the local guard. Increases the capacities and growth of creatures in the local guard. Increases the hit points of walls and gate in siege combats. Increases the capacities and growth of creatures in the local guard.Equips the town with a moat in siege combats. Creatures get stopped when moving into the Moat. They also get X Dark damage at start of their turn for X turns.
*
The town`s walls, gate and towers have 30% more health points. In siege combats in this town 6 fire rune traps are placed on the combat grid.

Requires:

1500 Gold H7
10 Wood H7
5 Ore H7
Town level 6

Requires:

1500 Gold H7
5 Wood H7
Fortifications level 1
Town level 9

Requires:

1500 Gold H7
5 Wood H7
Fortifications level 2
Town level 15

Requires:

600 Gold H7
5 Wood H7
Fortification level 2
Town level 9

Requires:

600 Gold H7
2 Starsilver H7
Fortifications level 1
Mage guild level 1
Town level 6
 


Un-upgradedEdit

 
Defender H7 Bear H7 Kobold scout H7Rune priest H7Dis H7
Shield barracks Bear pens Kobold burrowsDis bonfireRunic chapel
Core dwelling. Enables recruitment of Defenders with a growth of 22 per week. Core dwelling. Enables recruitment of Bears with a growth of 7 per week. Core dwelling. Enables recruitment of Kobold Scouts with a growth of 23 per week.Elite dwelling. Enables recruitment of Disir with a growth of 6 per week.Elite dwelling. Enables recruitment of Disir with a growth of 6 per week.

Requires:

900 Gold H7

Requires:

5 Wood H7
1400 Gold H7
Town level 3

Requires:

5 Wood H7
1000 Gold H7

Requires:

5 Ore H7
3100 Gold H7
Sacred fire
Town level 6

Requires:

5 Wood H7
5 Starsilver H7
6000 Gold H7
Rune designer
Town level 12

Lava elemental H7Fire giant H7Red dragon H7
Lava confluxHearth of giantsCradle of Fire
Elite dwelling. Enables recruitment of Lava Elementals with a growth of 6 per week.Champion dwelling. Enables recruitment of Fire Giants with a growth of 1 per week.Champion dwelling. Enables recruitment of Red Dragons with a growth of 1 per week.

Requires:

5 Dragonblood crystal H7
3500 Gold H7
Town level 9

Requires:

5 Wood H7
10 Ore H7
5 Dragonblood crystal H7
10 Shadowsteel H7
13000 Gold H7
Runic chapel
Town level 15

Requires:

15 Ore H7
5 Starsilver H7
5 Dragonsteel H7
13000 Gold H7
Dis bonfire
Town level 15
 


UpgradedEdit

 
Shieldguard H7 unit Blackbear H7 Kobold pathfinder H7Valkyrie H7Rune patriarch H7
Shield halls Blackbear cages Kobold warrensValkyrie bonfireRunic temple
Core dwelling upgrade. Enables recruitment and upgrade of Defenders to Shielguards. Core dwelling upgrade. Enables recruitment and upgrade of Bears to Blackbears. Core dwelling upgrade. Enables recruitment and upgrade of Kobold Scouts to Kobold Pathfinders.Elite dwelling upgrade. Enables recruitment and upgrade of Disir to Valkyries.Elite dwelling upgrade. Enables recruitment and upgrade of Rune Priests to Rune Patriarchs.

Requires:

5 Ore H7
2 Shadowsteel H7
1200 Gold H7
Shield barracks

Requires:

5 Shadowsteel H7
1700 Gold H7
Bear pens

Requires:

2 Starsilver H7
1400 Gold H7
Kobold burrows

Requires:

5 Shadowsteel H7
3600 Gold H7
Dis bonfire

Requires:

5 Wood H7
10 Dragonblood crystal H7
7000 Gold H7
Runic chapel

Magma elemental H7Einherjar H7Ardent dragon H7
Magma confluxHearth of einherjarsMountain of Fire
Elite dwelling upgrade. Enables recruitment and upgrade of Lava Elementals to Magma Elementals.Champion dwelling upgrade. Enables recruitment and upgrade of Fire Giants to Einherjars.
*
Champion dwelling upgrade. Enables recruitment and upgrade of Fire Dragons to Ardent Dragons.
*

Requires:

5 Wood H7
5 Ore H7
5 Shadowsteel H7
4000 Gold H7
Lava conflux

Requires:

10 Ore H7
10 Shadowsteel H7
5 Dragonsteel H7
16000 Gold H7
Hearth of giants

Requires:

15 Ore H7
5 Dragonblood crystal H7
5 Shadowsteel H7
16000 Gold H7
Cradle of Fire
 


Growth upgradeEdit

 
[[File:]] [[File:]] [[File:]]
Granary Workshop Fishing pondBlazing maidenFlaming pillar
+12 growth of Kobold Scouts or Kobold Pathfinders per week.
*
+11 growth of Defenders or Shieldguards per week. +11 growth of Bears or Blackbears per week.
*
+6 growth of Disir or Valkyrie per week.
*
+2 growth of Rune Priests or Rune Patriarchs per week.

Requires:

5 Ore H7
1400 Gold H7

Requires:

5 Wood H7
1200 Gold H7

Requires:

5 Wood H7
5 Ore H7
1700 Gold H7

Requires:

5 Wood H7
5 Ore H7
5 Shadowsteel H7
4200 Gold H7

Requires:

5 Wood H7
5 Ore H7
5 Starsilver H7
8000 Gold H7

Volcanic chimney
+6 growth of Lava Elementals or Magma Elementals per week.
*

Requires:

10 Ore H7
5 Shadowsteel H7
4500 Gold H7
Runic chapel
Town level 15
 


UniqueEdit

 
Arkath's Eternal Flame Fortress H7 Foundry Fortress H7 Sacred fire Fortress H7
Arkath's Eternal Flame Foundry Sacred fireExchequer officeRunic fortifications
Provides 5000 Gold per day and increases the growth of creatures by 50% in this town. Provides four major artifacts, four relics and the artifact The Fire Drake when built. Equips the town with 2 towers in siege combats. Visiting heroes benefit from +2 Might and +5 Leadership during the next 3 combats.At start of every week the building generates 10% of your current gold, capped at 20000 gold. This applies before all other gold income.The town's walls, gate and towers have 30% more health points. During siege combats, 10 fire rune traps are placed on the combat grid.

Requires:

4000 Gold H7
5 Wood H7
5 Ore H7
5 Dragonblood crystal H7
5 Starsilver H7
5 Dragonsteel H7
5 Shadowsteel H7
Tear of Asha
Town level 15

Requires:

5 Ore H7
2 Shadowsteel H7
500 Gold H7
Town level 12
Fortifications level 1

Requires:

2 Wood H7
500 Gold H7

Requires:

5 Wood H7
5 Ore H7
1000 Gold H7
Marketplace
Town level 12

Requires:

5 Ore H7
2 Shadowsteel H7
1000 Gold H7
Fortifications level 1
Town level 9

Embassy Fortress H7Shrine of Arkath Fortress H7
EmbassyFurnaceShrine of ArkathRune atelier
+15% chance for negotiations with neutral armies for your heroes in this town`s area of control.
*
Provides the option to convert wood and ore into gold and rare resources.
*
Fire spells cast by your heroes are cast on the next higher rank in this town`s area of control.
*
Rune auras of friendly heroes are 50% stronger in the town`s area of control. Not affected: Rune of Balance.
*

Requires:

5 Wood H7
5 Ore H7
1000 Gold H7
Mage guild level 1
Town level 3

Requires:

2 Wood H7
2 Ore H7
500 Gold H7
Town level 3

Requires:

5 Wood H7
2 Dragonblood crystal H7
1000 Gold H7
Mage guild level 1
Town level 3

Requires:

5 Wood H7
1 Starsilver H7
1 Dragonblood crystal H7
1500 Gold H7
Town level 3
Rune designer
 


OtherEdit

 
Mage guild level 1 Fortress H7 Mage guild level 2 Fortress H7 Mage guild level 3 Fortress H7Mage guild level 4 Fortress H7Town portal Fortress H7
Mage guild level 1 Mage guild level 2 Mage guild level 3Mage guild level 4Town portal
Provides 5 random spells of tier 1 in this town. They are granted to all visiting heroes that fulfill the requirements. Provides 4 random spells of tier 2 in this town. They are granted to all visiting heroes that fulfill the requirements. Provides 3 random spells of tier 3 in this town. They are granted to all visiting heroes that fulfill the requirements.Provides 1 random spell of tier 4 in this town. It is granted to all visiting heroes that fulfill the requirements.Provides the spell Instant Recall to all heroes visiting this town. Enables Heroes with this spell to return to this town if it is the nearest town available.

Requires:

1000 Gold H7
5 Wood H7
5 Ore H7
Town level 3

Requires:

1000 Gold H7
5 Wood H7
5 Ore H7
1 Dragonblood crystal H7
1 Starsilver H7
1 Dragonsteel H7
1 Shadowsteel H7
Mage guild level 1
Town level 6

Requires:

1000 Gold H7
5 Wood H7
5 Ore H7
3 Dragonblood crystal H7
3 Starsilver H7
3 Dragonsteel H7
3 Shadowsteel H7
Mage guild level 2
Town level 9

Requires:

1000 Gold H7
5 Wood H7
5 Ore H7
5 Dragonblood crystal H7
5 Starsilver H7
5 Dragonsteel H7
5 Shadowsteel H7
Mage guild level 3
Town level 15

Requires:

500 Gold H7
2 Wood H7
2 Ore H7
2 Dragonblood crystal H7
Mage guild level 1
Town level 6

Thieves guild Fortress H7
Thieves guildRune designerArmory
Provides the option to pay for information about your opponents.Provides the option to buy Rune Stones.Warfare unit production. Provides the option to buy Fortress Ballistae.

Requires:

500 Gold H7
5 Wood H7
Town level 12

Requires:

5 Ore H7
500 Gold H7
Town level 3

Requires:

2 Shadowsteel H7
1000 Gold H7
Shield barracks
 


GalleryEdit