The Footmen are a defensive backbone of the Griffin Empire forces. They can sustain attacks while other Griffin units manoeuvre to destroy the enemy.
The footman is the third-level creature of the Haven faction in Heroes of Might and Magic V. It upgrades into the squire, though it may also upgrade into the vindicator in the Tribes of the East expansion. While it's quite weak offensively, it's also very cheap, and it serves as better protection for the archer than the peasant.
- Large Shield - Creature receives only 50% of damage from all non-magical shooting attacks
- Bash - At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected). When stunned, the target's ATB value is reset to 0.
- Enrage - This creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic). The increase is proportional to the killed stack relative power in the army.
|Peasant · Archer · Footman · Griffin · Priest · Cavalier · Angel|
|Conscript · Marksman · Squire · Imperial griffin · Inquisitor · Paladin · Archangel|
|Brute · Crossbowman · Vindicator · Battle griffin · Zealot · Champion · Seraph|