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This is the list of Artifacts in Heroes of Might and Magic IV and its expansions The Gathering Storm and Winds of War.

Normal artifacts Edit

Items Edit

Name Image Description Slot
Axe AxeIV Increases the hero's Melee Attack by 8, and decreases the hero's speed by 1. Right hand
Chain Mail Chain mail Increases the hero's Melee and Ranged Defense by 8. It also decreases movement by 1 and increases the casting cost of all spells by 1 spell point. Chest
Crossbow CrossbowIV Increases a hero's Ranged Attack by 3, and removes all range penalties Ranged
Greatsword GreatswordIV Increases a hero's Melee Attack by 13. Right and left hand
Leather LeatherIV Increases the hero's Melee and Ranged Defense by 5. Chest
Longbow LongbowIV Increases the hero's Ranged Attack by 5. Ranged
Longsword LongswordIV Increases the hero's Melee Attack and Melee Defense by 3. Right hand
Mage's Staff MagesStaff Reduces the mana cost of all spells by 1 point. Right and left hand
Plate Mail PlateMailIV Increases the hero's Melee and Ranged Defense by 10. It also decreases movement by 2 and increases the casting cost of all spells by 2 spell points. Chest
Shield ShieldIV Gives the hero +3 Melee and Ranged Defense. Left hand
Telescope TelescopeIV Increases a hero's scouting radius by 1. Accessory

Potions Edit

Name Image Description
Cloud of Despair CloudOfDespairIV When thrown at a creature or space, all creatures within a 3x3 yard area get a negative 10 to their morale.
Demon Fire DemonFireIV When thrown at a target it causes a 3x3 yard explosion of flames (same as the Fireball spell) around a target within the line of sight of the caster, doing fire damage to all targets within its blast.
Holy Water HolyWaterIV When a hero drinks it, it casts Death Ward and Bless on the recipient. When thrown at an enemy, it acts as the Holy Word spell.
Potion of Cold PotionOfColdIV The melee attacks of the hero who drinks this potion gain the Freeze ability for the duration of one combat.
Potion of Endurance PotionOfEnduranceIV The army who drinks this potion gains +3 movement. Only one potion may be used per day per party.
Potion of Fire Resistance PotionOfFireResistanceIV The hero who drinks this potion gains the special Fire Resistance ability for the duration of one combat.
Potion of Healing PotionOfHealingIV Heals al of the hero's wounds, and also cures Poison and Plague. It can only be used on the owner.
Potion of Luck PotionOfLuckIV Gives the hero who drinks this potion maximum positive luck.
Potion of Mana PotionOfManaIV The mana of the hero who drinks this potion increases by 25 points. The spell point total can exceed the hero's normal maximum. It can be used both on the Adventure Map and the Combat Map.
Potion of Mirth PotionOfMirthIV Gives the hero who drinks this potion maximum positive morale.
Potion of Quickness PotionOfQuicknessIV The hero who drinks this potion gains an extra attack for 2 full rounds. Similar to a limited version of the Chaos spell Cat Reflexes.
Potion of Resistance PotionOfResistanceIV The hero who drinks this potion gains 50% magic resistance for the duration of one combat.
Potion of Restoration PotionOfFireResistanceIV All negative spell effects are removed from the hero who drinks this potion.
Potion of Speed PotionOfSpeedIV The speed of the hero who drinks this potion is increased by 3 for the duration of one combat. The effects are not cumulative.
Potion of Strength PotionOfStrengthIV The melee damage of the hero who drinks this potion temporarily increases by 25% for the duration of one combat. The effects are not cumulative.
Potion of Toughness PotionOfToughnessIV The hit points of the hero who drinks this potion temporarily increases by 25% for the duration of one combat. The effect is not cumulative.
Vial of Acid VialOfAcidIV When thrown on living targets, it reduces their Melee and Ranged Defense by 20%. When thrown on a dead stack, it destroys it.
Vial of Binding Liquid VialOfBindingLiquidIV When thrown at a creature, it acts as a Slow spell and also restricts a creature's ability to fly.
Vial of Blinding Smoke VialOfBlindingSmokeIV When thrown, all ranged attacks within a 3x3 yard area do 50% less damage.
Vial of Choking Gas VialOfChokingGasIV The enemy target does 15% less damage and their Melee and Ranged Defense are reduced by 15%. Does not work on Mechanical, Undead or Elemental creatures.
Vial of Poison VialOfPoisonIV Causes the user's attacks to become poisonous. Any target struck by the user in melee or ranged combat will suffer the effects of the Poison spell.

Treasure Edit

Name Image Description Slot
Apprentice's Handbook ApprenticesHandbookIV Contains all first level spells. The hero must have the appropriate magic skills to cast the spells. Left hand
Arrow of Stunning ArrowOfStunningIV The hero's ranged attack has the chance of Stunning the target, depending on the damage done and the toughness of the target. Accessory
Badge of Courage BadgeOfCourageIV All friendly targets are immune to Fear spells and effects. Accessory
Bag of Gold BagOfGoldIV Gives +500 gold per day when equipped by a hero. Accessory
Cap of Knowledge CapOfKnowledgeIV The hero gains +5 spell points and regenerates 1 extra spell point per day. Head
Cart of Lumber CartOfLumberIV Gives +2 wood per day when equipped by a hero. Accessory
Cart of Ore CartOfOreIv Gives +2 ore per day when equipped by a hero. Accessory
Cloak of Warding CloakOfWardingIV The hero gains 30% magic resistance. Cloak
Crest of Valor CrestOfValorIV Gives all friendly targets +1 morale. Accessory
Crystal of Memory CrystalOfMemoryIV All friendly targets are immune to Forgetfulness. Accessory
David's Sling DavidsSlingIV All friendly creatures do 50% more ranged damage to level 4 enemies. Ranged
Dwarven Hammer DwarvenHammerIV Increases the hero's Melee Attack by 10. Right hand
Dwarven Shield DwarvenShieldIV Gives all friendly targets +20% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Elven Chain Mail ElvenChainMailIV Increases the hero's Melee and Ranged Defense by 10. Chest
Four Leaf Clover FourLeafCloverIV All friendly targets get +1 luck. Accessory
Gambler's Deck GamblersDeckIV All friendly targets get +1 luck. Accessory
Helm of Seeing HelmOfSeeingIV The hero and all friendly targets are immune to Blind. Head
Horseshoe HorsehoeIV All friendly targets get +1 luck. Accessory
Parchment ParchmentIV Teaches the hero a spell. To learn the spell, equip the Parchment in the hero's left hand. The hero must have the sufficient magical skill to learn the spell. Left hand
Purse of Gold PurseOfGoldIV Gives +500 gold per day when equipped by a hero. Accessory
Ring of Health RingOfHealthIV Increases the hero's hit points by 50%. Ring
Ring of Protection RingOfProtectionIV Increases the Melee and Ranged Defense of all friendly targets by 20%. Ring
Ring of Strength RingOfStrengthIV Increases the hero's Melee and Ranged Attack by 5. Ring
Scroll ScrollIV The hero can cast the specified spell at a spell point cost that is half the spell's normal cost. Left hand
Sextant SextantIV Gives the hero +50% movement over the sea. Accessory
Spider's Silk Arrows SpidersSilkArrowsIV Casts Bind on enemy targets struck by a ranged attack. Accessory
Viewing Crystal ViewingCrystalIV Gives the hero a +2 scouting radius when equipped. Accessory
War Sling WarSlingIV Increases the hero's Ranged Attack by 10. Ranged
Warlord's Ring WarlordsRingIV Increases the Melee and Ranged damage of all friendly targets by 20%. Ring
Wizard's Ring WizardsRingIV Increases the hero's spell points by 5, and regenerates +1 spell point per day. Ring

Minor artifacts Edit

Name Image Description Slot
Amulet of Fear AmuletOfFearIV Gives the hero the No Retaliation ability, same as the Fear spell. Neck
Amulet of the Undertaker AmuletOfTheUndertakerIV Increases the hero's Necromancy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Necromancy skill. Neck
Angel's Blade AngelsBladeIV Increases the hero's Melee Attack and Melee Defense by 3. All friendly targets do +50% damage against Death creatures. Right hand
Ankh of Life AnkhOfLifeIV Increases the hero's Resurrection skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Resurrection skill. Neck
Arrow of Slaying ArrowOfSlayingIV Gives the hero the Slayer ability during ranged attacks. Accessory
Barbarian Throwing Club BarbarianThrowingClubIV Increases the hero's Melee and Ranged Attack by 5. Any creature struck by the hero may be stunned. Ranged
Boots of the Crocodile BootsOfTheCrocodileIV Gives an army the ability to ignore Swamp terrain movement penalties. Feet
Brazier of Sulfur BrazierOfSulfurIV Gives +1 sulfur per day when equipped by a hero. Accessory
Cape of Protection CapeOfProtectionIV All friendly targets gain 30% magic resistance. Cloak
Circlet of Wisdom CircletOfWisdomIV The hero gains +10 spell points and regenerates 2 extra spell points per day. Head
Cloak of Distraction CloakOfDistractionIV The hero ignores the threat area of enemy troops. Cloak
Cowl of Resistance CowlOfResistanceIV The hero gains 50% magic resistance. Cloak
Crown of Enchantment CrownOfEnchantmentIV The hero can cast Mind spells on creatures who are normally immune to Mind spells. Negated by the Mind Shield. Head
Crusader's Mace CrusadersMaceIV All friendly targets do +30% melee and ranged damage. Right hand
Crystal Figurine CrystalFigurineIV Gives +1 crystal per day when equipped by a hero. Accessory
Demonary DemonaryIV All demon type summoning spells (Death Magic) call twice as many creatures. Left hand
Druid's Chain DruidsChainIV Increases the hero's Summoning skill by one level if the hero has the skill. Otherwise, it acts as the Basic Summoning skill. Neck
Equestrian's Gloves EquestriansGlovesIV Provides +25% movement on land. Ring
Fireproof Boots FireproofBootsIV Gives an army the ability to ignore Volcanic terrain movement penalties. Feet
Flask of Mercury FlaskOfMercuryIV Gives +1 mercury per day when equipped by a hero. Accessory
Gem Casket GemCasketIV Gives +1 gem per day when equipped by a hero. Accessory
Giant Slayer GiantSlayerIV Increases the hero's Melee Attack and Melee Defense by 3. The hero does double melee damage to all level four creatures. Right hand
Golden Plate Mail GoldenPlateMailIV Increases the hero's Melee and Ranged Defense by 25. It also costs 1 additional spell point to cast all spells. Chest
Halberd of the Swiftwatch HalberdOfTheSwiftwatchIV Increases a hero's Melee Attack by 25, increases speed by 2, and negates the First Strike ability of enemies. The hero can also attack 2 yards away. Uses both the left and right hand slots. Right and left hand
Hideous Mask HideousMaskIV The hero's attack sends out a wave of Fear that keeps his or her opponent from retaliating. After the attack, the opponent struck by Fear runs away for a short distance. Head
Journeyman's Notebook JourneymansNotebookIV Contains all second level spells. The hero must have the appropriate magic skills to cast the spells. Left hand
Leprechaun's Ring LeprechaunsRingIV Gives +2 luck to all friendly targets. Ring
Logbook of the Master Sailor LogbookOfTheMasterSailorIV Increases a hero's movement over the sea by 25%. If the hero has Seamanship, it increases the hero's Offense and Defense skills at sea by 20%. Left hand
Mage's Robe MagesRobeIV The mana cost of all spells cast by the wearer is reduced by 1 point. Cloak
Magic Amplifier MagicAmplifierIV All friendly creatures use 33% less spell points when casting spells. Head
Medal of Honor MedalOfHonorIV All friendly targets get +2 morale. Neck
Mind Shield MindShieldIV All friendly creatures are immune to all Mind spells. Head
Mullich's Helm of Leadership MullichsHelmOfLeadershipIV All friendly targets get +2 morale and +1 speed. Head
Necklace of Charm NecklaceOfCharmIV Increases the hero's Charm skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Charm skill. Neck
Nomad Blackbow NomadBlackbowIV Increases the hero's Ranged Attack by 20. Ranged
Poison Arrow PoisonArrowIV Creatures struck by the hero's ranged attack are Poisoned, same as the Death spell. Accessory
Purse of Penny Pinching PurseOfPennyPinchingIV The hero gains a 10% discount on all creature purchases when this item is equipped. It only works if the hero is doing the actual hiring and will not work through the Caravan screen. Accessory
Ring of Lesser Negation RingOfLesserNegationIV When casting spells, the hero ignores all "Ward" limitations caused by creature abilities and spells. Ring
Ring of Permanency RingOfPermanencyIV All friendly targets are immune to Dispel, Cancellation, and Steal Enchantment. Ring
Ring of Speed RingOfSpeedIV Gives all friendly targets +2 to their speed in combat. Ring
Ring of the Cobra's Eye RingOfTheCobrasEyeIV Creatures struck by the hero during combat are Poisoned (same as the Death spell). Ring
Ring of the Elementals RingOfTheElementalsIV All Summon Elemental spells create twice as many creatures as normal. Ring
Sack of Gold SackOfGoldIV Gives +750 gold per day when equipped by a hero. Accessory
Sandwalker Sandals SandwalkerSandalsIV Gives an army the ability to ignore Sand terrain movement penalties. Feet
Sniper's Crossbow SnipersCrossbowIV Increases the hero's Ranged Attack by 3, and negates all range penalties. All friendly creatures also have no range penalties. Ranged
Snowshoes SnowshoesIV Gives an army the ability to ignore Snow terrain movement penalties. Feet
Statesman's Medal StatesmansMedalIV Increases the hero's Diplomacy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Diplomacy skill. Neck
Steadfast Shield SteadfastShieldIV Gives all friendly targets +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Surefooted Boots SurefootedBootsIV Gives an army the ability to ignore Rough terrain movement penalties. Feet
Throwing Spear ThrowingSpearIV Increases the hero's Melee and Ranged Attack by 8. Ranged
Valder's Crossbow of Sloth ValdersCrossbowOfSlothIV Increases the hero's Ranged Attack by 5. Any target the hero strikes with a ranged attack will suffer from the effects of the Slow spell. Ranged
Wand of Animating Dead WandOfAnimatingDeadIV Casts the Animate Dead spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. Right hand
Wand of Blesses WandOfBlessesIV Casts the Bless spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round. Right hand
Wand of Curses WandOfCursesIV Casts the Curse spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round. Right hand
Wand of Fire WandOfFireIV Casts the Fire Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. Right hand
Wand of Fireballs WandOfFireballsIV Casts the Fireball spell. The wand begins each combat with 8 spell points and regenerates 2 spell points per round. Right hand
Wand of Haste WandOfHasteIV Casts the Haste spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round. Right hand
Wand of Healing WandOfHealingIV Casts the Heal spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round. Right hand
Wand of Ice WandOfIceIV Casts the Ice Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. Right hand
Wand of Illusion WandOfIllusionIV Casts the Create Illusion spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. Right hand
Wand of Weakness WandOfWeaknessIV Casts the Weakness spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round. Right hand

Major artifacts Edit

Name Image Description Slot
Armor of Chaos ArmorOfChaosIV Increases the hero's Melee and Ranged Defense by 20, and also grants them Order Ward. Chest
Armor of Death ArmorOfDeathIV Increases the hero's Melee and Ranged Defense by 20, and also grants them Life Ward. Chest
Armor of Life ArmorOfLifeIV Increases the hero's Melee and Ranged Defense by 20, and also grants them Death Ward. Chest
Armor of Order ArmorOfOrderIV Increases the hero's Melee and Ranged Defense by 20, and also grants them Chaos Ward. Chest
Axe of Legends AxeOfLegendsIV Increases the hero's Melee Attack by 8. Friendly targets gain +40% melee and ranged damage. Right hand
Boots of the Explorer BootsOfTheExplorerIV Gives an army the ability to ignore all terrain penalties. Feet
Boots of Travel Boots travel Gives an army +50% movement on land. Feet
Breastplate of Regeneration BreastplateOfRegenerationIV Increases the hero's Melee and Ranged Defense by 20, and also regenerates 20 hit points plus 2 per level. Chest
Brimstone Breastplate BrimstoneBreastplateIV Increases the hero's Melee and Ranged Defense by 20, and also grants them Fire Shield. Chest
Death Shield DeathShieldIV Gives all friendly creatures Life Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Dragon Scale Armor DragonScaleArmorIV Increases the hero's Melee and Ranged Defense by 25. Also grants the wearer the Fire Resistance ability. Chest
Dragon Scale Shield DragonScaleShieldIV Gives all friendly creatures +30% to their Melee and Ranged Defense and the Fire Resistance ability. It also gives the hero +3 Melee and Ranged Defense. Left hand
Emerald Longbow EmeraldLongbowIV Increases the hero's Ranged Attack by 30. Ranged
Fizbin of Misfortune FizbinOfMisfortuneIV Casts Misfortune on all enemy targets as long as the hero has it equipped. Neck
Flaming Sword FlamingSwordIV Increases the hero's Melee Attack and Melee Defense by 3. In addition, the hero does 30 hit points of Fire damage plus 3 per level of the hero. Right hand
Gryphonheart's Plate Mail GryphonheartsPlateMailIV Increases the hero's Melee and Ranged Defense by 30. Chest
Guildmaster's Compendium GuildmastersCompendiumIV Contains all fourth level spells. The hero must have the appropriate magic skills to cast the spells. Left hand
Helm of Command HelmOfCommandIV All friendly targets get +20% to their Melee and Ranged Attack, +20% to their Melee and Ranged Defense, and +1 to their speed. Head
Helm of Power HelmOfPowerIV The hero gains +20 spell points and regenerates 4 extra spell points per day. Head
Life Shield LifeShieldIV Gives all friendly creatures Death Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Lion's Shield of Courage LionsShieldOfCourageIV Increases the Melee and Ranged Defense of all friendly creatures by 40%. It also gives the hero +3 Melee and Ranged Defense. Left hand
Mantle of Spell Turning MantleOfSpellTurningIV The hero gains 70% magic resistance. Cloak
Maranthea's Mug MarantheasMugIV Gives all friendly targets +3 morale. Accessory
Master's Spellbook MastersSpellbookIV Contains all third level spells. The hero must have the appropriate magic skills to cast the spells. Left hand
Mayhem Staff MayhemStaffIV All Chaos direct damage spells do 50% more damage. Uses both the left and right hand slots. Right and left hand
Mirror of Revenge MirrorOfRevengeIV The hero gains the Magic Mirror ability (same as the Chaos Magic spell). Neck
Ring of Regeneration RingOfRegenerationIV Restores 20 hit points plus 2 per level of the hero (rounded down) per round of combat. Ring
Robe of the Guardian RobeOfTheGuardianIV The hero is immune to the damage taken from the first three attacks of each combat. Cloak
Saint Ranan's Staff SaintRanansStaffIV Doubles the effect of all healing spells. Resurrects 20% of all killed creatures after combat, fractions always rounded down. Uses both the left and right hand slots. Right and left hand
Scale Mail of Strength ScaleMailOfStrengthIV Increases the hero's Melee and Ranged Defense by 10, and also increases their Melee and Ranged Attack by 10. Chest
Seaman's Hat SeamansHatIV The hero gets no penalty for disembarking or boarding a ship. Head
Shackles of War ShacklesOfWarIV No army may retreat or surrender during combat. Accessory
Shield of Chaos ShieldOfChaosIV Gives all friendly creatures Order Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Shield of Order ShieldOfOrderIV Gives all friendly creatures Chaos Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Soul Stealer SoulStealerIV Increases the hero's Melee Attack and Melee Defense by 4. For every 2 hit points of damage done, the hero gains 1 hit point. Right hand
Spear of the Centaur SpearOfTheCentaurIV Increases the hero's Melee and Ranged Attack by 8, and all friendly ranged creatures suffer no penalty when fighting hand-to-hand. Ranged
Staff of Death StaffOfDeathIV Gives the hero plus 50% to the damage and power level of Death spells. Uses both the left and right hand slots. Right and left hand
Staff of Power StaffOfPowerIV Reduces the cost of all spells by 1/3. The minimum spell cost is one point. Uses both the left and right hand slots. Right and left hand
Staff of Summoning StaffOfSummoningIV Reduces the cost of creature summoning spells by 50% with a minimum of 1 point. Uses both the left and right hand slots. Right and left hand
Staff of Wizardry StaffOfWizardryIV Reduces the mana cost of all Order spells by 50%. The minimum cost of any spell is one point. Uses both the left and right hand slots. Right and left hand
Sword of Swiftness SwordOfSwiftnessIV Increases the hero's Melee Attack and Melee Defense by 6. The hero also gains an extra melee attack. Right hand
Tome of Chaos TomeOfChaosIV Contains all Chaos Magic spells. The hero must have the corresponding Chaos Magic skills to cast the spells. Left hand
Tome of Death TomeOfDeathIV Contains all Death Magic spells. The hero must have the corresponding Death Magic skills to cast the spells. Left hand
Tome of Life TomeOfLifeIV Contains all Life Magic spells. The hero must have the corresponding Life Magic skills to cast the spells. Left hand
Tome of Nature TomeOfNatureIV Contains all Nature Magic spells. The hero must have the corresponding Nature Magic skills to cast the spells. Left hand
Tome of Order TomeOfOrderIV Contains all Order Magic spells. The hero must have the corresponding Order Magic skills to cast the spells. Left hand
Tynan's Dagger of Despair TynansDaggerOfDespairIV Targets struck with this weapon receive maximum negative morale as the Death spell, Sorrow. Right hand
Unnatural Armor UnnaturalArmorIV Increases the hero's Melee and Ranged Defense by 20, and also grants them Nature Ward. Chest
Unnatural Shield UnnaturalShieldIV Gives all friendly creatures Nature Ward and +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Winged Sandals WingedSandalsIV Gives all friendly creatures +2 movement in combat. Feet

Relics Edit

Name Image Description Slot
Adamantine Armor AdamantineArmorIV Increases the hero's Melee and Ranged Defense by 50. Chest
Adamantine Shield AdamantineShieldIV Gives all friendly targets +50% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense. Left hand
Archmage's Codex ArchmagesCodexIV Contains all fifth level spells. The hero must have the appropriate magic skills to cast the spells. Left hand
Bow of the Elf King BowOfTheElfKingIV Increases the hero's Ranged Attack by 5. All friendly ranged creatures gain +1 shot per ranged attack. Ranged
Bull Rune Battleaxe BullRuneBattleaxeIV Increases the hero's Melee Attack by 50. Right hand
Flaming Arrow FlamingArrowIV The hero's normal ranged damage now does fire damage in a 3x3 yard radius. Accessory
Horned Bow HornedBowIV Increases the hero's Ranged Attack by 50. Ranged
Neener's Invulnerable Cloak NeenersInvulnerableCloakIV The hero gains 100% magic resistance. Cloak
Ring of Greater Negation RingOfGreaterNegationIV All spell immunities and protections are negated for all creatures and heroes, friend and foe alike. Ring
Scarab of Summoning ScarabOfSummoningIV Increases the power of the hero's summoning, raise, and illusion spells by 100%. Neck
Supreme Crown of the Magi SupremeCrownOfTheMagiIV The hero gains +50 spell points and regenerates 10 extra spell point per day. Head
Sword of the Gods SwordOfTheGodsIV Increases the hero's Melee Attack and Melee Defense by 3. All friendly targets do +50% damage. Right hand
Thunder Hammer ThunderHammerIV Increases the hero's Melee Attack skill by 8, and does 70 hit points of lightning damage plus 7 per level of the hero. Uses both the left and right hand slots. Right and left hand

Campaign-only artifacts Edit

Heroes of Might and Magic IV Edit

Name Image Description Slot
Breeze the Falcon Breeze Increases a hero's scouting radius by 2. Left hand
False Gryphonheart Blade GryphonheartBladeFalse Increases the hero's Melee Attack and Melee Defense by 8. Right hand
True Gryphonheart Blade GryphonheartBladeTrue Increases the hero's Melee Attack and Melee Defense by 8. It also increases the Attack of all friendly creatures by 40%. Only a Gryphonheart can use it in battle. Right hand


The Gathering Storm Edit

Masters of Magic Edit

Name Image Description Slot
Archmages' Hat ArchmagesHatIV Hero gains +10 spell points and regenerates 2 spell points per day and is granted the effects of Blur. Head
Staff of Disruption StaffOfDisruptionIV Hero gains +10 spell points and ignores all "Ward" limitations caused by creature abilities and spells. Right hand
Wayfaring Boots WayfaringBootsIV Hero gains +10 spell points, gains a 25% movement bonus, and ignores all terrain penalties. Feet
Ring of Flares RingOfFlaresIV Hero gains +10 spell points and all spells cost -2 spell points to cast. Ring
Angelfeather Cloak AngelfeatherCloakIV Hero gains +10 spell points and is granted the effects of Flight and Heavenly Shield spells. Cloak

A hero wearing the five artifacts above is granted the ability to ignore an enemy hero's or creature's magic resistance.

Opposites Attract Edit

Name Image Description Slot
Flame of Chaos FlameOfChaosIV Grants the hero Order Ward and Cold Resistance and reduces the spell point cost of Chaos spells by 2. Right hand
Ice Scales IceScalesIV Grants the hero Chaos Ward and Fire Resistance and reduces the spell point cost of Order spells by 2. Left hand
Necklace of Balance NecklaceOfBalanceIV Increases the effect of Order and Chaos spells by 25%. Neck

A hero wearing the three artifacts above is granted Magic Mirror.

Another Bard's Tale Edit

Name Image Description Slot
Harmonic Chainmail HarmonicChainmailIV Increases the hero's Melee and Ranged Defense by 15, and grants the hero Mirth. Chest
Necklace of Muses NecklaceOfMusesIV Increases the hero's spell points by 15 and regenerates 5 spell points per day. Neck
Aiffe's Mandolin AiffesMandolinIV Grants the hero the ability to cast Song of Peace, Unholy Song, and Mass Fervor when worn. Left hand

Targets attacked by a hero wearing the three artifacts above are effected by Song of Peace, as if the spell was cast on them.

Might Makes Right Edit

Name Image Description Slot
Tiger Armor TigerArmorIV Increases the hero's Melee and Ranged Defense by 25, increases the hero's Speed by 2, and increases the hero's movement by 2. Chest
Tiger Helm TigerHelmIV Increases the hero's Melee and Ranged Defense by 5, increases the hero's Melee and Ranged Damage by 5, and grants the hero the Negate First Strike ability. Head
Frost Hammer FrostHammerIV Increases the hero's Melee Attack by 25, and opponents struck in combat have a chance to be frozen for 2 turns. Right hand

A hero wearing the three artifacts above is granted Regeneration and Dragon Strength.

A Matter of Life and Death Edit

Name Image Description Slot
Cloak of Darkness CloakOfDarknessIV Increases the hero's Melee and Ranged Defense by 10, increases the effect of Death spells cast by the hero, and grants the hero Life Ward. Cloak
Ring of Light RingOfLightIV Increases the hero's Melee and Ranged Damage by 10, increases the effect of Life spells cast by the hero, and grants the hero Death Ward. Ring

A hero wearing the two artifacts above is granted one Guardian Angel at the start of every combat.

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