"Successful in his quest for the Flame of Chaos, Kozuss returns to the mainland and heads for the borderlands of the kingdom of Merlion where the next artifact, the Ice Scales, is rumored to be kept within an ancient library."
"Seek along the shores of the Merlion Sea for the artifact known as the Ice Scales, then secure a shipyard by capturing the city of Tullarn."
Kozuss has a single Asylum in the north-western corner, and a seventh-level thief. Three hostile Academies are scattered around the map. The terrain around the Asylum is volcanic, so Kozuss will move slowly on his own.
The thief's Pathfinding will allow Kozuss to reach the nearest Academy quickly, where the terrain is easier, and any reinforcements can be sent by caravan. A few Coliseums of Magic, Coliseums, and Trees of Knowledge will let him level up - a few Order Magic skills will let him use the magic guilds.The quest hut near the middle Academy will let Kozuss have the Ice Scales if he shows up with the Flame of Chaos, at which point he only needs to move towards the eastern Academy, where a Battle mage at level 20 and a few creatures are all that stand between him and victory.
|Heroes of Might and Magic IV: The Gathering Storm scenarios and campaigns|
| Masters of Magic|
|Isle of Pyre - Slart's Fjord - Lambent Plains - Mt. Anon - Mire of the Dead|
| Opposites Attract|
|Into the Jungles - Race to the Flame - Fire and Ice - Shadow of Merlion|
| Another Bard's Tale|
|Isle of the Dawn - Thunderflash Mountains - Uludin Foothills|
| Might Makes Right|
|The Unexpected Prize - Allies Lost - The Uncivil War|
| A Matter of Life and Death|
|First Contact - The Hidden Hand - The Dark Path - The Rescue|
| The Gathering Storm|
|Storm on the Horizon - Up Against a Wall - Final Showdown|