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In the Heroes of Might and Magic series, the Experience is a measure of a hero's power. It is the main indicator of how well developed such a character is, and ultimately affects almost all of their stats.

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Heroes of Might and Magic IEdit

In Heroes of Might and Magic, growing the heroes plays a vital part in a successful strategy. However, the actions of gaining experience and developing the heroes have less importance than in any other game of the series, because heroes lack secondary skills and specialties.

Gaining experienceEdit

Heroes start with an initial number of Experience Points randomly assigned and ranging between 40 and 90.

The main way of gaining Experience is by winning combats. After each victorious combat, the hero gains an amount of Experience Points equal to the total hit points of the destroyed hostile creatures (i.e. one Experience Point for each Hit Point depleted). The only exception to this rule is made by Trolls and, respectively, Cyclopes. A victory over them awards a number of Experience Points multiplied by a coefficient of 1.25 and, respectively, 0.75.

When conquering a town or reporting a victory against an enemy hero, an additional quantity of 500 Experience Points are awarded (independent of the town's or hero's specs).

Other ways of obtaining Experience include visiting Gazebos or taking Treasure Chests.

Relationships between the experience and the levelEdit

The following table lists the Experience Points amounts needed to reach all the Hero Levels. After surpassing the 75th Level, a bug occurs and the true Level of the hero is not calculated correctly anymore. This is because the Experience is normally capped at 2^31-1 (approximately 4 bytes), and in a normal game the prospect of amassing this huge quantity of Experience is extremely unlikely.


Level Experience Points Level Experience Points Level Experience Points Level Experience Points
1 45-99 21 93.362 41 3.559.908 61 136.457.586
2 1.000 22 111.932 42 4.271.780 62 163.748.986
3 2.000 23 134.216 43 5.126.026 63 196.498.666
4 3.200 24 160.956 44 6.151.121 64 235.798.282
5 4.500 25 193.044 45 7.381.235 65 282.957.821
6 6000 26 231.549 46 8.857.371 66 339.549.267
7 7.700 27 277.755 47 10628.734 68 407.459.002
8 9.000 27 333.202 47 12.754.369 68 488.950.684
9 11.000 29 399.738 49 15.305.131 69 586.740.702
10 13.200 30 479.581 50 18.366.045 70 704.088.723
11 15.500 31 575.392 51 22.039.141 71 844.906.348
12 18.500 32 690.365 52 26.446.856 72 1.013.887.498
13 22.100 33 828.332 53 31.736.114 73 1.216.664.878
14 26.420 34 993.892 54 3.8083.223 74 1.459.997.734
15 31.604 35 1.192.564 55 45.699.753 75 1.751.997.161
16 37.824 36 1.4309.70 56 54.839.589 96 2.102.396.473
17 45.288 37 1.717.057 57 65.807.392 290 2.117.097.712
18 54.244 38 20.60.361 58 78.968.755 376 2.130.485.780
19 64.991 39 2.472.325 59 94.762.390 412 2.132.284.382
20 77.887 40 2.966.681 60 113.714.752 472 2.134.956.481

Heroes of Might and Magic IIEdit

Heroes of Might and Magic IIIEdit

When a hero reaches certain set values of experience they "level up". At this point, one of their four primary skills increases by one, and they are offered a choice of one of two secondary skills.

The usual way to gain experience is through Combat. If a hero is victorious, at the end of combat, they'll receive 1 experience point for each Health of the creatures they've killed. Summoned Elementals and War Machines don't count. Resurrected creatures are only counted once, except Demons raised by Pit Lords. If there was an enemy hero present, the victor also gets 500 extra experience if the enemy hero didn't Retreat or Surrender.

A hero may gain 'free' experience by visiting a Learning Stone or a Dungeon town with a Battle Scholar Academy built. One can also 'pay' for experience at a Tree of Knowledge, an Altar of Sacrifice or by visiting Sirens. Treasure Chests give a choice of experience and Gold. Pandora's Boxes and Events might also give Experience.

Heroes of Might and Magic IVEdit

Heroes of Might and Magic VEdit

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