The bonus of the Enchanter gives +20% to summoning and illusion spells.
The Enchanter is most likely to learn Order Magic and Nature Magic and fairly likely to learn the Life Magic, Death Magic and Chaos magic skills. Non-magic skills can also be learned when leveling up, but have less chance of appearing for selection.
This is one of the better classes in the game. Nature magic's summoning spells are great at providing expendable reinforcements, as are Order magic's illusion spells, so a hero proficient in both and with the Enchanter's bonus, has the opportunity to amass an enormous force.
|Heroes of Might and Magic IV classes|
|Standard hero classes||Knight - Death Knight - Lord - Thief - Archer - Barbarian - Priest - Necromancer - Mage - Sorcerer - Druid|
|Advanced classes||Archmage - Assassin - Bard - Battle mage - Beast lord - Beastmaster - Cardinal - Crusader - Dark Lord - Dark Priest - Demonologist - Enchanter - Field marshal - Fire diviner - Fireguard - General - Guildmaster - Heretic - Illusionist - Lich - Lord commander - Monk - Ninja - Paladin - Prophet - Pyromancer - Ranger - Reaver - Seer - Shadow mage - Summoner - Warden - Warlock - Warlord - Witch king - Wizard - Wizard King|