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The Dungeon is a faction in Heroes of Might and Magic III.

Dungeon towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.

Lore[]

The Dungeon is the seat of Overlords and Warlocks of Nighon. Their society is shaped by non-ending conflict, brutality and viciousness. The life in Nighon is oriented around perpetual fighting for more and more power. To accomplish their vile goals, Overlords and Warlocks often use the creatures and beasts of Nighon as the means to an end. The troglodytes are strange, weak creatures, used by Nighon lords en masse to flood their opponents or draw attention from the main body of the army. That is composed of beholders, eye-like creatures created by warlocks who use their blazing eyes to shoot deadly volleys of energy against their enemies. The beholders often come with help of medusas, serpent women archers who are known to be deadly in the close range fights as well, being able to turn their enemies into stone. The lords of Nighon often use the devastating strength of minotaurs to crush their opponents' defenses while harpies and manticores succesfully flank the enemy thanks to their high mobility and deadly claws. At the last, there come the red dragons, deadly evil spawn of dragon-kin. Sometimes, the most powerful of underground lords even have the black dragons in their service, and their power is often crushing even the most powerful of the enemies, safe for their own kind perhaps.

Classes[]

Creatures[]

Buildings[]

Basic[]

 
Village hall Dungeon H3 Town hall Dungeon H3 City hall Dungeon H3Capitol Dungeon H3Tavern Dungeon H3
Village hall Town hall City hallCapitolTavern
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.The Capitol earns your kingdom 4000 gold per day.The Tavern increases morale for troops defending the city.

Requires:

N/A

Requires:

2500 Gold
Tavern

Requires:

5000 Gold
Mage guild level 1
Marketplace
Blacksmith
Town hall

Requires:

10000 Gold
Castle
City hall

Requires:

5 Wood
500 Gold

Fort Dungeon H3Citadel Dungeon H3Castle Dungeon H3Marketplace Dungeon H3Blacksmith Dungeon H3
FortCitadelCastleMarketplaceBlacksmith
The Fort provides your town with defensive walls.Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses.The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth.With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own).The Blacksmith provides your armies with Ballistas.

Requires:

20 Wood
20 Ore
5000 Gold

Requires:

5 Ore
2500 Gold
Fort

Requires:

10 Wood
10 Ore
5000 Gold
Citadel

Requires:

5 Wood
500 Gold

Requires:

5 Wood
1000 Gold
 


Mage guild[]

 
Mage guild level 1 Dungeon H3 Mage guild level 2 Dungeon H3 Mage guild level 3 Dungeon H3Mage guild level 4 Dungeon H3Mage guild level 5 Dungeon H3
Mage guild level 1 Mage guild level 2 Mage guild level 3Mage guild level 4Mage guild level 5
Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within.Entering the Mage Guild will allow a visiting hero to learn the spells kept within.Entering the Mage Guild will allow a visiting hero to learn the spells kept within.

Requires:

5 Wood
5 Ore
2000 Gold

Requires:

5 Wood
5 Ore
4 Mercury
4 Crystal
4 Sulfur
4 Gems
1000 Gold
Mage guild level 1

Requires:

5 Wood
5 Ore
6 Mercury
6 Crystal
6 Sulfur
6 Gems
1000 Gold
Mage guild level 2

Requires:

5 Wood
5 Ore
8 Mercury
8 Crystal
8 Sulfur
8 Gems
1000 Gold
Mage guild level 3

Requires:

5 Wood
5 Ore
10 Mercury
10 Crystal
10 Sulfur
10 Gems
1000 Gold
Mage guild level 4
 


Unique[]

 
Resource silo Dungeon H3 Portal of summoning Dungeon H3 Mushroom rings Dungeon H3Artifact merchants Dungeon H3Battle scholar academy Dungeon H3
Resource silo Portal of summoning Mushroom ringsArtifact merchantsBattle scholar academy
The Resource Silo provides you with additional +1 sulfur each day. With the Portal of Summoning, you can recruit creatures from an externally flagged dwelling. The Mushroom Rings increase Troglodyte production by 7 per week.For a nominal fee, you can purchase artifacts from the Artifact Merchants.The Academy of Battle Scholars teaches new skills to any hero (+1000 experience) once.

Requires:

5 Ore
5000 Gold
Marketplace

Requires:

5 Ore
2500 Gold

Requires:

1000 Gold
Warren

Requires:

10000 Gold
Marketplace

Requires:

5 Wood
5 Ore
1000 Gold

Mana vortex Dungeon H3Guardian of Earth Dungeon H3
Mana vortexGuardian of Earth
The Mana Vortex temporarily doubles spell points for any garrison or visiting hero.The presence of the Guardian of Earth increases weekly creature generation by 50%, provides your kingdom with additional 5000 gold per day, and increases the Power of a garrison hero by +12 when defending against a siege.

Requires:

1000 Gold
Mage guild level 1

Requires:

The Grail
 


Creature production[]

Un-upgraded[]

 
Warren Dungeon H3 Harpy loft Dungeon H3 Pillar of eyes Dungeon H3Chapel of Stilled Voices Dungeon H3Labyrinth Dungeon H3
Warren Harpy loft Pillar of eyesChapel of Stilled VoicesLabyrinth
The Warren allows you to recruit Troglodytes. The Harpy Loft allows you to recruit Harpies. The Pillar of Eyes allows you to recruit Beholders.The Chapel of Stilled Voices allows you to recruit Medusae.The Labyrinth allows you to recruit Minotaurs.

Requires:

10 Wood
400 Gold
Fort

Requires:

1000 Gold
Warren

Requires:

1 Wood
1 Ore
1 Mercury
1 Gems
1 Crystal
1 Mercury
1000 Gold
Warren

Requires:

5 Wood
10 Ore
2000 Gold
Harpy loft
Pillar of eyes

Requires:

10 Ore
10 Gems
4000 Gold
Chapel of Stilled Voices

Manticore lair Dungeon H3Dragon cave Dungeon H3
Manticore lairDragon cave
The Manticore Lair allows you to recruit Manticores.The Dragon Cave allows you to recruit Red Dragons.

Requires:

5 Wood
5 Ore
5 Mercury
5 Sulfur
5000 Gold
Chapel of Stilled Voices

Requires:

15 Wood
15 Ore
20 Sulfur
15000 Gold
Manticore lair
Labyrinth
Mage guild level 2
 


Upgraded[]

 
Upg. warren Dungeon H3 Upg. harpy loft Dungeon H3 Upg. pillar of eyes Dungeon H3Upg. chapel of Stilled Voices Dungeon H3Upg. labyrinth Dungeon H3
Upg. warren Upg. harpy loft Upg. pillar of eyesUpg. Chapel of Stilled VoicesUpg. labyrinth
The Warren allows you to recruit Infernal Troglodytes. The Harpy Loft allows you to recruit Harpy Hags. The Pillar of Eyes allows you to recruit Evil Eyes.The Chapel of Stilled Voices allows you to recruit Medusa Queens.The Labyrinth allows you to recruit Minotaur Kings.

Requires:

5 Wood
1000 Gold
Warren

Requires:

2 Sulfur
2 Crystal
1000 Gold
Harpy loft

Requires:

1 Wood
1 Ore
1 Mercury
1 Gems
1 Crystal
1 Mercury
1000 Gold
Pillar of eyes

Requires:

5 Wood
1500 Gold
Chapel of Stilled Voices

Requires:

5 Ore
5 Gems
3000 Gold
Labyrinth

Upg. manticore lair Dungeon H3Upg. dragon cave Dungeon H3
Upg. manticore lairUpg. dragon cave
The Manticore Lair allows you to recruit Scorpicores.The Dragon Cave allows you to recruit Black Dragons.

Requires:

5 Wood
5 Ore
5 Mercury
5 Sulfur
3000 Gold
Manticore lair

Requires:

15 Wood
15 Ore
20 Sulfur
15000 Gold
Dragon cave
Mage guild level 3
 


Gallery[]

Heroes of Might and Magic III factions
Castle · Rampart · Tower
Stronghold · Fortress · Conflux (AB)
Inferno · Necropolis · Dungeon · Forge (AB; scrapped)
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