Druid Elders have mastered the magic of the elements and have access to the secret knowledge kept within their caste. Linking to their allies as they do to all living things, they are capable of channelling their own mana to a friendly hero.
It has a higher attack and damage and more mana than the druid, ensuring that it will do more damage. Mana Feed can also ensure that the accompanying hero casts more spells.
- Shooter - This creature can inflict damage remotely. When distance to target is longer than half the arena, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature. If there's no Ammo Cart in the army, the number of shots is limited by available ammo.
- Caster - This creature can use a set of magical spells similar to those cast by heroes. Mana reserve is limited but always set to maximum at the beginning of combat. Spellpower depends on the number of creatures (activated ability).
Spellbook: Stone Spikes, Lightning Bolt, Endurance
- Mana Feed - Creature can transfer its reserve of mana to own hero (activated ability).
|Heroes V Sylvan creatures|
|Pixie · Blade dancer · Hunter · Druid · Unicorn · Treant · Green dragon|
|Sprite · War dancer · Master hunter · Druid elder · Silver unicorn · Ancient treant · Emerald dragon|
|Dryad · Wind dancer · Arcane archer · High druid · Pristine unicorn · Savage treant · Crystal dragon|