|Damage||36 - 66|
|Cost per unit||2666 gold, 1 sulfur|
|Growth per week||1|
Devils are summoned from their fiery realm to lead the battle under the command of heroes from Sheogh. They have the ability to teleport on the field of battle, which means that no enemy can escape their savagery.
The biggest drawback of the Devil is the large damage range. Weakness will make it far less powerful than it should be as a level seven - but on the other hand, a Divine Strength will make it deadly.
- Large Creature - This creature is bigger than others and occupies four squares on the field.
- Flyer - This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.
- Demonic - This creature belongs to Inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.
|Imp · Horned demon · Hell hound · Succubus · Hell charger · Pit fiend · Devil|
|Familiar · Horned overseer · Cerberus · Succubus mistress · Nightmare · Pit lord · Arch devil|
|Vermin · Horned grunt · Firehound · Succubus seducer · Hell stallion · Pit spawn · Arch demon|